Bin zur zeit an ein xml editor am arbeiten und weiss leider nicht weiter.Und zwar wollte ich wissen wie ich zahlen oder ein text in ein vorhanden text einfügen kann.Falls jemand tipps oder hilfestellung stellen kann,wäre ich dankbar.Das habe ich bis jetzt...
Code: Alles auswählen
; Zeigt mögliche Flags des StringGadgets in Aktion...
If OpenWindow(0, 0, 0, 322, 700, "Freelancer Ship Scripter", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
StringGadget(1, 8, 10, 306, 20, "Stats:", #PB_String_ReadOnly)
StringGadget(2, 8, 40, 306, 20, "")
StringGadget(3, 8, 70, 306, 20, "Guns/Torpedo/Turrets:", #PB_String_ReadOnly)
StringGadget(4, 8, 100, 306, 20, "0/0/0")
StringGadget(5, 8, 130, 306, 20, "Armor:", #PB_String_ReadOnly)
StringGadget(6, 8, 160, 306, 20, "")
StringGadget(7, 8, 190, 306, 20, "Cargo Holds:", #PB_String_ReadOnly)
StringGadget(8, 8, 220, 306, 20, "")
StringGadget(9, 8, 250, 306, 20, "Max Batteries/NanoBots:", #PB_String_ReadOnly)
StringGadget(10, 8, 280, 306, 20, "0/0")
StringGadget(11, 8, 310, 306, 20, "Optimal Weapon Class:", #PB_String_ReadOnly)
StringGadget(12, 8, 340, 306, 20, "")
StringGadget(13, 8, 370, 306, 20, "Max. Weapon Class:", #PB_String_ReadOnly)
StringGadget(14, 8, 400, 306, 20, "")
StringGadget(15, 8, 430, 306, 20, "Additional Equipment:", #PB_String_ReadOnly)
StringGadget(16, 8, 460, 306, 20, "")
StringGadget(17, 8, 490, 306, 20, "Ship Name:", #PB_String_ReadOnly)
StringGadget(18, 8, 520, 306, 20, "")
StringGadget(19, 8, 550, 306, 20, "Infocard descript:", #PB_String_ReadOnly)
StringGadget(20, 8, 580, 306, 100, "")
Repeat : Until WaitWindowEvent() = #PB_Event_CloseWindow
EndIf
[Ship]
ids_name = 0 ;GENERATESTRRES("Ship Name")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Torpedo/Turrets: 0/0/0</TEXT><PARA/><TEXT>Armor: 0</TEXT><PARA/><TEXT>Cargo Holds: 0</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Ship Name</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Infocard descript</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><TEXT/><PARA/><TEXT>Gun/Turret Mounts:</TEXT><PARA/><TEXT>Armor:</TEXT><PARA/><TEXT>Cargo Space:</TEXT><PARA/><TEXT>Max Batteries/NanoBots:</TEXT><PARA/><TEXT>Optimal Weapon Class:</TEXT><PARA/><TEXT>Max. Weapon Class:</TEXT><PARA/><TEXT>Additional Equipment: </TEXT><PARA/><POP/></RDL></xml>")
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>Guns/Torpedo/Turrets: 0/0/0</TEXT><PARA/><TEXT>Armor: 0</TEXT><PARA/><TEXT>Cargo Holds: 0</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CD/T/TEXT><PARA/><POP/></RDL></xml>")
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Code-Tags hinzugefügt
23.06.2011
RSBasic