Seite 5 von 5

Verfasst: 14.11.2008 08:02
von rolaf
hardfalcon hat geschrieben:"Schatz, hol mir mal bitte die Fahradpumpe"...

SCNR :mrgreen:
Oder: "Schatz, hol mir mal bitte die Heliumflasche"... :lol:
Hat einen weiteren Vorteil. :mrgreen:

Verfasst: 14.11.2008 09:42
von ZeHa
"SCNR" macht jeden Witz kaputt

Verfasst: 14.11.2008 14:21
von bobobo
damit das ganze hier wenigsten etwas mit pb zu tun hat

Code: Alles auswählen

;
;
Enumeration
  #Window_0
EndEnumeration
Enumeration
  #Image_0
  #Image_1
  #Button_Bounce
  #Button_1
EndEnumeration
Image0=CreateImage(#PB_Any,130,260)
Image1=CreateImage(#PB_Any,130,260)
Macro ball(cx,cy)
  Circle(cx,cy,50,RGB(255,222,192))
EndMacro
Macro courtyard(cx,cy)
  Circle(cx,cy,20,RGB(255,192,192))
EndMacro
Macro proboscis(cx,cy)
  Circle(cx,cy,10,RGB(255,125,125))
EndMacro
Macro bball(bbx,bby,Im)
  StartDrawing(ImageOutput(Im))
    BackColor(#Magenta)
    Box(0,0,260,260,#Magenta)
    DrawingMode(#PB_2DDrawing_Transparent)
    by=bby
    ball(bbx,by)
    by+10
    courtyard(bbx,by)
    proboscis(bbx,by)
  StopDrawing()
EndMacro
bball(65,130,Image0)
bball(65,130,Image1)
If OpenWindow(#Window_0, 237, 45, 600, 300, "Bouncing  Balls",  #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar )
  If CreateGadgetList(WindowID(#Window_0))
    ImageGadget(#Image_0, 0, 0, 130, 260, ImageID(Image0))
    ImageGadget(#Image_1, 130, 0, 130, 260, ImageID(Image1))
    ButtonGadget(#Button_Bounce, 310, 50, 200, 20, "let's bounce",#PB_Button_Toggle)
    ButtonGadget(#Button_1, 310, 80, 200, 20, "got enough")
  EndIf
EndIf
x1=Random(360)
x2=Random(360)
Repeat
  Event = WaitWindowEvent(50)
  WindowID = EventWindow()
  GadgetID = EventGadget()
  EventType = EventType()
  If Event = #PB_Event_Gadget
    If GadgetID = #Image_0
    ElseIf GadgetID = #Button_Bounce
      Debug "p"
      Select GetGadgetState(#Button_bounce)
          Case 1:SetGadgetText(#Button_bounce,"bouncing")
          Case 0:SetGadgetText(#Button_bounce,"let's bounce")
      EndSelect
    ElseIf GadgetID = #Button_1
      End
    EndIf
  EndIf
  If GetGadgetState(#Button_Bounce)
    x1+1
    x2+1
    bball(65,Sin(x1)*15+130,Image0)
    bball(65,Sin(x2)*15+130,Image1)
    SetGadgetState(#image_0,ImageID(Image0))
    SetGadgetState(#image_1,ImageID(Image1))
    If x2>360
      x2=0
    EndIf
    If x1>360
      x1=0
    EndIf
  EndIf
Until Event = #PB_Event_CloseWindow
End

Verfasst: 14.11.2008 14:30
von rolaf
@bobobo
Wenn man mit der Maus wackelt kommen die aber ganz schön ins schleudern. :lol:

Verfasst: 14.11.2008 14:34
von bobobo
dann lass es doch einfach :mrgreen:

Verfasst: 14.11.2008 14:51
von bobobo
bessere MausUnterstützung :mrgreen:

Code: Alles auswählen

;
;
Enumeration
  #Window_0
EndEnumeration
Enumeration
  #Image_0
  #Image_1
  #Button_Bounce
  #Button_1
EndEnumeration
Image0=CreateImage(#PB_Any,130,260)
Image1=CreateImage(#PB_Any,130,260)
Macro ball(cx,cy)
  Circle(cx,cy,50,RGB(255,222,192))
EndMacro
Macro courtyard(cx,cy)
  Circle(cx,cy,20,RGB(255,192,192))
EndMacro
Macro proboscis(cx,cy)
  Circle(cx,cy,10,RGB(255,125,125))
EndMacro
Macro bball(bbx,bby,Im)
  StartDrawing(ImageOutput(Im))
    ;BackColor(#Magenta)
    Box(0,0,260,260,#Magenta)
    DrawingMode(#PB_2DDrawing_Transparent)
    by=bby
    ball(bbx,by)
    by+10
    courtyard(bbx,by)
    proboscis(bbx,by)
  StopDrawing()
EndMacro
bball(65,130,Image0)
bball(65,130,Image1)
If OpenWindow(#Window_0, 237, 45, 600, 300, "Bouncing  Balls",  #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar )
  If CreateGadgetList(WindowID(#Window_0))
    ImageGadget(#Image_0, 0, 0, 130, 260, ImageID(Image0))
    ImageGadget(#Image_1, 130, 0, 130, 260, ImageID(Image1))
    ButtonGadget(#Button_Bounce, 310, 50, 200, 20, "let's bounce",#PB_Button_Toggle)
    ButtonGadget(#Button_1, 310, 80, 200, 20, "got enough")
  EndIf
EndIf
x1=Random(360)
x2=Random(360)
Repeat
  Event = WaitWindowEvent(50)
  WindowID = EventWindow()
  GadgetID = EventGadget()
  EventType = EventType()
  Debug event
  
  If Event = #PB_Event_Gadget
    If GadgetID = #Image_0
    ElseIf GadgetID = #Button_Bounce
      Debug "p"
      Select GetGadgetState(#Button_bounce)
          Case 1:SetGadgetText(#Button_bounce,"bouncing")
          Case 0:SetGadgetText(#Button_bounce,"let's bounce")
      EndSelect
    ElseIf GadgetID = #Button_1
      End
    EndIf
  EndIf
  If GetGadgetState(#Button_Bounce)
    If event<>512
      x1+1
      x2+1
      x1p=Sin(x1)*2+130
      x2p=Sin(x2)*2+130
      bball(65,x1p,Image0)
      bball(65,x2p,Image1)
      SetGadgetState(#image_0,ImageID(Image0))
      SetGadgetState(#image_1,ImageID(Image1))
      If x2>360
        x2=0
      EndIf
      If x1>360
        x1=0
      EndIf
    EndIf
    If event=512
      x1+1
      x2+1
      bball(Sin(x1)*2+65,x1p,Image0)
      bball(Sin(x2)*2+65,x2p,Image1)
      SetGadgetState(#image_0,ImageID(Image0))
      SetGadgetState(#image_1,ImageID(Image1))
      If x2>360
        x2=0
      EndIf
      If x1>360
        x1=0
      EndIf
    EndIf
  EndIf
Until Event = #PB_Event_CloseWindow
End

Verfasst: 14.11.2008 14:55
von bobobo
leichte anatomische korrekturen

Code: Alles auswählen

;
;
Enumeration
  #Window_0
EndEnumeration
Enumeration
  #Image_0
  #Image_1
  #Button_Bounce
  #Button_1
EndEnumeration
Image0=CreateImage(#PB_Any,130,260)
Image1=CreateImage(#PB_Any,130,260)
Macro ball(cx,cy)
  Circle(cx,cy,50,RGB(255,222,192))
EndMacro
Macro courtyard(cx,cy)
  Circle(cx,cy,20,RGB(255,192,192))
EndMacro
Macro proboscis(cx,cy)
  Circle(cx,cy,10,RGB(255,125,125))
EndMacro
Macro bball(bbx,bby,Im,v)
  StartDrawing(ImageOutput(Im))
    ;BackColor(#Magenta)
    Box(0,0,260,260,#Magenta)
    DrawingMode(#PB_2DDrawing_Transparent)
    by=bby
    ball(bbx,by)
    by+10
    courtyard(bbx+v*8,by)
    proboscis(bbx+v*9,by)
  StopDrawing()
EndMacro
bball(65,130,Image0,-1)
bball(65,130,Image1,1)
If OpenWindow(#Window_0, 237, 45, 600, 300, "Bouncing  Balls",  #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar )
  If CreateGadgetList(WindowID(#Window_0))
    ImageGadget(#Image_0, 0, 0, 130, 260, ImageID(Image0))
    ImageGadget(#Image_1, 130, 0, 130, 260, ImageID(Image1))
    ButtonGadget(#Button_Bounce, 310, 50, 200, 20, "let's bounce",#PB_Button_Toggle)
    ButtonGadget(#Button_1, 310, 80, 200, 20, "got enough")
  EndIf
EndIf
x1=Random(360)
x2=Random(360)
Repeat
  Event = WaitWindowEvent(50)
  WindowID = EventWindow()
  GadgetID = EventGadget()
  EventType = EventType()
  Debug event
  
  If Event = #PB_Event_Gadget
    If GadgetID = #Image_0
    ElseIf GadgetID = #Button_Bounce
      Debug "p"
      Select GetGadgetState(#Button_bounce)
          Case 1:SetGadgetText(#Button_bounce,"bouncing")
          Case 0:SetGadgetText(#Button_bounce,"let's bounce")
      EndSelect
    ElseIf GadgetID = #Button_1
      End
    EndIf
  EndIf
  If GetGadgetState(#Button_Bounce)
    If event<>512
      x1+1
      x2+1
      x1p=Sin(x1)*5+130
      x2p=Sin(x2)*5+130
      bball(65,x1p,Image0,-1)
      bball(65,x2p,Image1,1)
      SetGadgetState(#image_0,ImageID(Image0))
      SetGadgetState(#image_1,ImageID(Image1))
      If x2>360
        x2=0
      EndIf
      If x1>360
        x1=0
      EndIf
    EndIf
    If event=512
      x1+1
      x2+1
      bball(Sin(x1)*5+65,x1p,Image0,-1)
      bball(Sin(x2)*5+65,x2p,Image1,1)
      SetGadgetState(#image_0,ImageID(Image0))
      SetGadgetState(#image_1,ImageID(Image1))
      If x2>360
        x2=0
      EndIf
      If x1>360
        x1=0
      EndIf
    EndIf
  EndIf
Until Event = #PB_Event_CloseWindow
End

Verfasst: 14.11.2008 15:14
von rolaf
Wow, schielende Vibro-Möpse. Kannst dich gleich in Flensburg als Produktentwickler melden. :mrgreen:

Verfasst: 14.11.2008 18:19
von bobobo
wo sind da möpse ? bin ich tierquäler ?

ich hab nur kreise gemalt und bin ganz unschuldig .. :mrgreen:

der rest liegt im auge des betrachters

remember : Ceci n’est pas une pipe