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;
;PB 5.21
;sowas wie ein Tuch
;
;Orginal Code von bobobo
IncludeFile "Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 1
If InitEngine3D(3)
Add3DArchive("Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Models" , #PB_3DArchive_FileSystem)
Add3DArchive("Data/Scripts" , #PB_3DArchive_FileSystem)
Add3DArchive("Data/Packs/desert.zip", #PB_3DArchive_Zip)
Add3DArchive("Data/GUI", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
maxx=30
maxy=30
linienan=0
maus=0
Structure Entities
id.l
x.f
y.f
z.f
meshid.l
matid.l
scalex.l
scaley.l
scalez.l
phys.l
lineid1.l
lineid2.l
EndStructure
Dim Netz.Entities(maxx,maxy) ;Netz 10*10
NewList ent.Entities()
Structure balls
id.l
time.l
EndStructure
NewList ball.balls()
If Screen3DRequester()
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "doscarte.png"))
;CreateSphere(0, 0.2,3,3)
CreateCube(0,0.8)
CreateSphere(1,3)
For x=0 To maxx
For y=0 To maxy
Netz(x,y)\id=id
Netz(x,y)\lineid1=id
Netz(x,y)\lineid2=id+(maxx*maxy*2) ; hier Addition eines Wertes, damit es eindeutig wird (bei größeren Netzen anpassen)
id+1
Netz(x,y)\x=x
Netz(x,y)\y=y
Netz(x,y)\z=0
Netz(x,y)\meshid=MeshID(0)
If y<maxy
Netz(x,y)\phys=#PB_Entity_BoxBody
Netz(x,y)\matid=MaterialID(1)
Else
If x=maxx-2 Or x=2
Netz(x,y)\phys=#PB_Entity_StaticBody
Else
Netz(x,y)\phys=#PB_Entity_BoxBody
EndIf
Netz(x,y)\matid=MaterialID(0)
EndIf
CreateEntity(Netz(x,y)\id,Netz(x,y)\meshid,Netz(x,y)\matid,Netz(x,y)\x,Netz(x,y)\y,Netz(x,y)\z)
EntityPhysicBody(Netz(x,y)\id,Netz(x,y)\phys,0.1,0.001,0.001)
EntityRenderMode(Netz(x,y)\id,#PB_Entity_CastShadow)
Next y
Next x
For x=0 To maxx-1
For y=0 To maxy
pj=PointJoint(#PB_Any,EntityID(Netz(x,y)\id),0,0,0,EntityID(Netz(x+1,y)\id),-1,0,0)
SetJointAttribute(pj,#PB_PointJoint_Damping,1)
SetJointAttribute(pj,#PB_PointJoint_Tau,1)
Next y
Next x
For x=0 To maxx
For y=0 To maxy-1
pj=PointJoint(#PB_Any,EntityID(Netz(x,y)\id),0,0,0,EntityID(Netz(x,y+1)\id),0,-1,0)
SetJointAttribute(pj,#PB_PointJoint_Damping,1)
SetJointAttribute(pj,#PB_PointJoint_Tau,1)
Next y
Next x
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 63, 38, 38,1)
CameraLookAt(0, 15, 15, 0)
SkyBox("desert07.jpg")
OpenWindow3D(0,0,0,330,450,"" )
TextGadget3D(1,0,0,100,20,"FPS:")
TextGadget3D(2,0,40,300,20,"Tuch besteht derzeit aus ")
TextGadget3D(3,0,60,300,20,Str(maxy*maxx)+" Elementen")
;die Funktion zum verstellen der größe im Programm funkzioniert noch nicht (leider)
; TextGadget3D(15,0,85,60,20,"Weite"): TextGadget3D(16,140,85,60,20,"Höhe")
; SpinGadget3D(4,60,85,60,30,5,50) : SpinGadget3D(5,200,85,60,30,5,50)
TextGadget3D(6,0,120,300,20,"Space: Tuch piksen ")
TextGadget3D(7,0,160,300,20,"B: Einen Ball in Sichtrich-")
TextGadget3D(8,0,180,300,20,"tung schießen")
TextGadget3D(9,0,220,300,20,"ADD/SUB (Nummernblock):")
TextGadget3D(10,0,240,300,20,"Gravitation ändern")
TextGadget3D(11,0,280,300,20,"R: Reset des Tuches")
TextGadget3D(12,0,320,330,20,"M: Maus anzeigen/verdecken")
TextGadget3D(13,0,350,300,20,"Ball Geschw."):SpinGadget3D(14,140,350,60,30,1,10)
TextGadget3D(17,0,390,330,20,"P: Pause")
;SetGadgetState3D(4, maxx)
; SetGadgetState3D(5, maxy)
wg.f=-0.981
WorldGravity(wg)
; SetWindowTitle(0,StrF(wg,2))
CreateLight(0, RGB(255, 255, 255), 0, 1, 0,#PB_Light_Directional ) ; Red light
LightDirection(0, -1, -0.5, -0.25)
SetGadgetState3D(14, 2)
ShowGUI(255,maus)
Repeat
Screen3DEvents()
WorldGravity(wg)
WorldShadows(#PB_Shadow_Additive)
SetGadgetText3D(1,"FPS: "+Str(Engine3DFrameRate(#PB_Engine3D_Current)))
;x63
;y38
;z38
If linienan=1
For x=0 To maxx-1
For y=0 To maxy
CreateLine3D(netz(x,y)\lineid1,EntityX(Netz(x,y)\id),EntityY(Netz(x,y)\id),
EntityZ(Netz(x,y)\id),#Red,EntityX(Netz(x+1,y)\id),
EntityY(Netz(x+1,y)\id),EntityZ(Netz(x+1,y)\id),#Green)
Next y
Next x
For x=0 To maxx
For y=0 To maxy-1
CreateLine3D(netz(x,y)\lineid2,EntityX(Netz(x,y)\id),EntityY(Netz(x,y)\id),
EntityZ(Netz(x,y)\id),#Blue,EntityX(Netz(x,y+1)\id),
EntityY(Netz(x,y+1)\id),EntityZ(Netz(x,y+1)\id),#Yellow)
Next y
Next x
EndIf
If ExamineMouse()
MouseX = -MouseDeltaX() * 1* 0.05
MouseY = -MouseDeltaY() * 1 * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Space)
ApplyEntityImpulse(Netz(maxx/2,maxy/2)\id,0,0,-20)
EndIf
If KeyboardReleased(#PB_Key_B)
bally=0
EndIf
If KeyboardPushed(#PB_Key_B) And bally=0
bally=1
AddElement(Ball())
ball()\id=CreateEntity(#PB_Any,MeshID(1),MaterialID(0),CameraX(0),CameraY(0),CameraZ(0))
ball()\time=500
EntityPhysicBody(ball()\id, #PB_Entity_SphereBody,10,1,1 )
EntityRenderMode(ball()\id,#PB_Entity_CastShadow)
geschw=GetGadgetState3D(14)*100
ApplyEntityImpulse(ball()\id,CameraDirectionX(0)*geschw,CameraDirectionY(0)*geschw,CameraDirectionZ(0)*geschw)
EndIf
If pause <>1 ;die runout zeit darf bei pause nicht weiterlaufen
ForEach ball()
ball()\time-1
If ball()\time<1
FreeEntity(ball()\id)
DeleteElement(ball())
EndIf
Next
EndIf
If KeyboardPushed(#PB_Key_Subtract)
wg.f=wg.f-0.1
; SetWindowTitle(0,StrF(wg,2))
EndIf
If KeyboardPushed(#PB_Key_Add)
wg.f=wg.f+0.1
;WorldGravity(wg)
; SetWindowTitle(0,StrF(wg,2))
EndIf
If KeyboardPushed(#PB_Key_R)
For x= 0 To maxx
For y=0 To maxy
MoveEntity(Netz(x,y)\id,x,y,z,#PB_Absolute)
;ScaleEntity(ye3, 1, 2, 2)
Next y
Next x
EndIf
If KeyboardReleased(#PB_Key_M)
If maus = 0 : maus=1 :Else: maus =0 :EndIf
ShowGUI(255,maus)
ExamineDesktops()
MouseLocate(DesktopWidth(0)/2, DesktopHeight(0)/2)
EndIf
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left))
If KeyboardReleased(#PB_Key_P)
If pause = 0 : pause=1 :Else: pause =0 :EndIf
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
If maus =0 ;only rotate the camera if the mouse looked
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
EndIf
MoveCamera (0, KeyX, 0, KeyY)
If pause =1
RenderWorld(0)
EndIf
If pause <>1
RenderWorld()
EndIf
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End