neue Beta mal auszulooten....
Ist jetzt nur eine Liste mit Prozeduren die ich per Danilos GetPBInfo.pb aus dem engl. Forum
ermittelt habe und dann per Dateivergleicher.... nungut hier sind sie :
Code: Alles auswählen
; Entfernt
ChangeAlphaIntensity (R, G, B) - Change the AlphaIntensity independently on each of the Red, Green And Blue channels.
CreateSprite3D (#Sprite3D, #Sprite) - Create a 3D sprite With the specified 2D sprite.
DisplayAlphaSprite (#Sprite, x, y) - Display the #Sprite at the specified position on the current screen.
DisplayRGBFilter (x, y, Width, Height, R, G, B) - Display a color filter (translucent) over the screen.
DisplayShadowSprite (#Sprite, x, y) - Display the #Sprite at the specified position on the current screen.
DisplaySolidSprite (#Sprite, x, y, Color) - Display the #Sprite in solid mode at the specified position on the current screen.
DisplaySprite3D (#Sprite3D, x, y [, Transparency]) - Display the specified #Sprite3D at the given (x,y) coordinates.
DisplayTranslucentSprite (#Sprite, x, y, Intensity) - Display the #Sprite at the specified position on the current screen.
DisplayTransparentSprite (#Sprite, x, y) - Display the #Sprite at the specified position on the current screen.
FreeSprite3D (#Sprite) - Free the specified sprite from memory.
GetEntityMaterial (#Entity) - Get the #Entity material
InitSprite3D () - Try To inititialize the 3D sprite environment.
IsSprite3D (#Sprite3D) - Tests If the given '#Sprite3D' is an initialized sprite3D object.
Sprite3DQuality (Quality) - Set the level of rendering. 0=Lowest quality, 1=Bilinear filtering
Start3D () - Start the 3D engine And setup it To display the 3D Sprites.
StartSpecialFX () - Start alternate software only routines For effects like alphablending, shadow, color filter etc.
Stop3D () - Stop the 3D engine.
StopSpecialFX () - Stop alternate software only routines.
UseBuffer (#Sprite) - Use the #Sprite As Default rendering buffer.
; Neu oder geändert
BindEvent (Event, @Callback() [, Window [, Object [, Type]]]) - Bind an event To a callback.
BindGadgetEvent (#Gadget, @Callback() [, EventType]) - Bind a gadget event To a callback.
BindMenuEvent (#Menu, MenuItem, @Callback()) - Bind a menu item event To a callback.
CPUName () - Returns the name of the CPU
CreateDialog (#Dialog$) - Create a new dialog.
CreateImage (#Image, Width, Height [, Depth [, BackColor]]) - Create an empty #Image which can be used To do rendering on it.
DeleteFile (FileName$ [, Flags]) - Delete the specified file.
DialogError (#Dialog) - Returns the error occured in the #Dialog creation.
DialogGadget (#Dialog, Name$) - Returns the specified #Gadget associated With the dialog.
DialogID (#Dialog) - Returns the unique ID which identifies the dialog in the operating system.
DialogWindow (#Dialog) - Returns the #Window associated With the dialog.
DisplayTransparentSprite (#Sprite, x, y [, Intensity [, Color]]) - Display the #Sprite at the specified position on the current screen.
FetchEntityMaterial (#Entity, #Material, Mode, [, SubEntity]) - Fetch the #Entity material
FreeDialog (#Dialog) - Free the specified dialog.
GadgetHeight (#Gadget [, Mode]) - Return the height, in pixel, of the #Gadget.
GadgetWidth (#Gadget [, Mode]) - Return the width, in pixel, of the #Gadget.
GetFilePart (FullPathName$ [, Flags]) - Retrieves the file part of a full path.
GetMeshData (#Mesh, SubMesh, DataArray(), Flags, FirstIndex, LastIndex)
GetRuntimeDouble (Name) - Return the Runtime double item value.
GetRuntimeInteger (Name) - Return the Runtime integer item value.
GetRuntimeString (Name) - Return the Runtime string item value.
IsDialog (#Dialog) - Tests If the given dialog is initialized.
IsRuntime (Name) - Check If the specified item is available at Runtime.
JoystickAxisX (#Joystick [, Pad [, Mode]]) - Returns the X axis state
JoystickAxisY (#Joystick [, Pad [, Mode]]) - Returns the Y axis state
JoystickAxisZ (#Joystick [, Pad [, Mode]]) - Returns the Z axis state
JoystickName (#Joystick) - Returns the joystick name
MeshIndexCount (#Mesh [, SubMesh])
OpenXMLDialog (#Dialog, #Xml, Name$) - Create a dialog from an XML object.
RotateSprite (#Sprite, Angle, Mode) - Rotate the sprite. Angle varies from 0 To 360.
SetEntityMaterial (#Entity, MaterialID [, SubEntity]) - Set the #Entity material
SetMeshData (#Mesh, SubMesh, DataArray(), Flags, FirstIndex, LastIndex)
SetRenderQueue (ObjectID, Queue [, Priority]) - Change the object order render.
SetRuntimeDouble (Name, Value) - Change the Runtime item value.
SetRuntimeInteger (Name, Value) - Change the Runtime item value.
SetRuntimeString (Name, String$) - Change the Runtime item string.
SpriteBlendingMode (SourceOperation, DestinationOperation) - Changes the realtime blending mode
SpriteQuality (Quality) - Set the level of rendering. 0=Lowest quality, 1=Bilinear filtering
TransformSprite (#Sprite, x1, y1 [, z1], x2, y2 [, z2], x3, y3 [, z3], x4, y4 [, z4]) - Transform the sprite To the new given dimensions.
UnbindEvent (Event, @Callback() [, Window [, Object [, Type]]]) - Unbind an event callback.
UnbindGadgetEvent (#Gadget, @Callback() [, EventType]) - Unbind a gadget event callback.
UnbindMenuEvent (#Menu, MenuItem, @Callback()) - Unbind a menu item event callback.
ZoomSprite (#Sprite, Width, Height) - Zoom the sprite To the new given dimensions.
