Max3D google code is open!

Hier kann alles mögliche diskutiert werden. Themen zu Purebasic sind hier erwünscht.
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DrShrek
Beiträge: 1970
Registriert: 08.09.2004 00:59

Max3D google code is open!

Beitrag von DrShrek »

Hi,

Max3D google code is open!

http://bmx3d.googlecode.com

Please visit if you are interested in helping out with development of the open source max3d egine.

Currently Missing:
* Skinned meshes.
* Transparency (just a single additive pass currently).
* Any LOD management (eg: terrains).
* Any occlusion methods (just culls surfaces to frustum/light bounds).

Also, shadows are currently very slow on 'old' hardware (well, by 'old ' I mean an nVidia 6600!) Hopefully, there's something I can do to improve speed here, but there may not be (or it may not be worth it). On newer hardware, shadows are nice and fast.

There's also a google group - please post there (or here) with any Max3D discussion, including how to get bmx modules going etc. Also feel free to fill Wiki page comments at googlecode with any useful hints or tips.

If your bummed out about any of this (as I suspect some will be...), please keep nasty comments to this thread?
Siehste! Geht doch....?!
PB*, *4PB, PetriDish, Movie2Image, PictureManager, TrainYourBrain, ...
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X0r
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Registriert: 15.03.2007 21:47
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Beitrag von X0r »

>an nVidia 8800 or better highly recommended.
Ja, hört sich wunderbar an. :roll:
xperience2003
Beiträge: 972
Registriert: 04.10.2004 18:42
Computerausstattung: Amiga, LinuxMint, Windows7
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Beitrag von xperience2003 »

Max3D
hat aber wohl nix mit blitzmax3d zu tun?!
weil im board von bmax ist nix zu finden , dass die engine for free ist
Currently Missing:
* Skinned meshes.
* Transparency (just a single additive pass currently).
meshes ohne texturen?
kein alphamask, blending oder aehnliches?
...joa...seen on amiga in 1992
amiga rulez...
Rebirth Software
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