Ich habe mir ein kleines aber feines Gebäude gebastelt (aus Entity's) und habe nun darin particleemitter und light's eingefügt... jetzt habe ich das Problem das ich keinen für mich erkennbaren schatten habe...
hier mal ein bild und der vollständige Code...

Code: Alles auswählen
If InitEngine3D() = 0
MessageRequester("Fehler","Die Datei Engine3D.dll konnte nicht geladen werden")
EndIf
If InitSprite() = 0
MessageRequester("Fehler","DirectX konnte nicht geladen werden, überprüfen Sie ihre DirectX Installation")
EndIf
If InitKeyboard() = 0
MessageRequester("Fehler","Ihre Tastatur konnte nicht initialisiert werden")
EndIf
If InitMouse() = 0
MessageRequester("Fehler","Ihre Maus konnte nicht initialisiert werden")
EndIf
#CameraSpeed = 15
If OpenScreen(1280,1024,32,"MicroTexx-Skybox-Test") = 0
MessageRequester("Fehler","Programmfenster konnte nicht geöffnet werden")
EndIf
Add3DArchive("Data\", #PB_3DArchive_FileSystem)
Add3DArchive("Data\Texture\", #PB_3DArchive_FileSystem)
Add3DArchive("Data\Objects\", #PB_3DArchive_FileSystem)
Add3DArchive("Data\Texture\sky.mt", #PB_3DArchive_Zip)
Add3DArchive("Data\Texture\tempel.mt", #PB_3DArchive_Zip)
Add3DArchive("Data\Objects\tempel.mmt", #PB_3DArchive_Zip)
SkyBox("desert07.jpg")
LoadTexture(1,"0001.jpg")
LoadTexture(2,"0002.jpg")
LoadTexture(3,"0003.jpg")
LoadTexture(4,"0004.jpg")
LoadTexture(5,"0005.jpg")
LoadTexture(6,"0006.jpg")
LoadTexture(7,"0007.jpg")
LoadTexture(8,"0008.jpg")
LoadTexture(9,"0009.jpg")
LoadTexture(10,"0010.jpg")
LoadTexture(11, "Flare.png")
CreateMaterial(1,TextureID(1))
CreateMaterial(2,TextureID(2))
CreateMaterial(3,TextureID(3))
CreateMaterial(4,TextureID(4))
CreateMaterial(5,TextureID(5))
CreateMaterial(6,TextureID(6))
CreateMaterial(7,TextureID(7))
CreateMaterial(8,TextureID(8))
CreateMaterial(9,TextureID(9))
CreateMaterial(10,TextureID(10))
CreateMaterial(11,TextureID(11))
LoadMesh(1,"tempel0001.mesh")
LoadMesh(2,"tempel0002.mesh")
LoadMesh(3,"tempel0003.mesh")
LoadMesh(4,"tempel0004.mesh")
LoadMesh(5,"tempel0005.mesh")
LoadMesh(6,"tempel0006.mesh")
LoadMesh(7,"tempel0007.mesh")
LoadMesh(8,"tempel0008.mesh")
LoadMesh(9,"tempel0009.mesh")
LoadMesh(10,"tempel0010.mesh")
CreateEntity(1,MeshID(1),MaterialID(1))
CreateEntity(2,MeshID(2),MaterialID(2))
CreateEntity(3,MeshID(3),MaterialID(3))
CreateEntity(4,MeshID(4),MaterialID(4))
CreateEntity(5,MeshID(5),MaterialID(5))
CreateEntity(6,MeshID(6),MaterialID(6))
CreateEntity(7,MeshID(7),MaterialID(7))
CreateEntity(8,MeshID(8),MaterialID(8))
CreateEntity(9,MeshID(9),MaterialID(9))
CreateEntity(10,MeshID(10),MaterialID(10))
EntityRenderMode(1,#PB_Entity_CastShadow)
EntityRenderMode(2,#PB_Entity_CastShadow)
EntityRenderMode(3,#PB_Entity_CastShadow)
EntityRenderMode(4,#PB_Entity_CastShadow)
EntityRenderMode(5,#PB_Entity_CastShadow)
EntityRenderMode(6,#PB_Entity_CastShadow)
EntityRenderMode(7,#PB_Entity_CastShadow)
EntityRenderMode(8,#PB_Entity_CastShadow)
EntityRenderMode(9,#PB_Entity_CastShadow)
EntityRenderMode(10,#PB_Entity_CastShadow)
DisableMaterialLighting(11,1)
MaterialBlendingMode(11,#PB_Material_Add)
MaterialFilteringMode(1,#PB_Material_Trilinear)
MaterialFilteringMode(2,#PB_Material_Trilinear)
MaterialFilteringMode(3,#PB_Material_Trilinear)
MaterialFilteringMode(4,#PB_Material_Trilinear)
MaterialFilteringMode(5,#PB_Material_Trilinear)
MaterialFilteringMode(6,#PB_Material_Trilinear)
MaterialFilteringMode(7,#PB_Material_Trilinear)
MaterialFilteringMode(8,#PB_Material_Trilinear)
MaterialFilteringMode(9,#PB_Material_Trilinear)
MaterialFilteringMode(10,#PB_Material_Trilinear)
MaterialShadingMode(1,#PB_Material_Phong)
MaterialShadingMode(2,#PB_Material_Phong)
MaterialShadingMode(3,#PB_Material_Phong)
MaterialShadingMode(4,#PB_Material_Phong)
MaterialShadingMode(5,#PB_Material_Phong)
MaterialShadingMode(6,#PB_Material_Phong)
MaterialShadingMode(7,#PB_Material_Phong)
MaterialShadingMode(8,#PB_Material_Phong)
MaterialShadingMode(9,#PB_Material_Phong)
MaterialShadingMode(10,#PB_Material_Phong)
CreateParticleEmitter(1, 2, 2, 2, 0)
ParticleMaterial (1, MaterialID(11))
ParticleTimeToLive (1, 0.5, 1)
ParticleEmissionRate(1, 30)
ParticleSize (1, 8, 8)
ParticleColorRange (1, RGB(255,0,0), RGB(255,100,0))
CreateParticleEmitter(2, 2, 2, 2, 0)
ParticleMaterial (2, MaterialID(11))
ParticleTimeToLive (2, 0.5, 1)
ParticleEmissionRate(2, 30)
ParticleSize (2, 8, 8)
ParticleColorRange (2, RGB(255,0,0), RGB(255,100,0))
CreateParticleEmitter(3, 4, 4, 4, 0)
ParticleMaterial (3, MaterialID(11))
ParticleTimeToLive (3, 1, 1.5)
ParticleEmissionRate(3, 20)
ParticleSize (3, 30, 30)
ParticleColorRange (3, RGB(0,50,255), RGB(0,100,255))
CreateParticleEmitter(4, 4, 4, 4, 0)
ParticleMaterial (4, MaterialID(11))
ParticleTimeToLive (4, 1, 1.5)
ParticleEmissionRate(4, 20)
ParticleSize (4, 30, 30)
ParticleColorRange (4, RGB(0,50,255), RGB(0,100,255))
MoveParticleEmitter(1,528.0,222.5,298.0)
MoveParticleEmitter(2,528.0,222.5,-32.0)
MoveParticleEmitter(3,800.0,194.5,240.9)
MoveParticleEmitter(4,800.0,194.5,-15.1)
CreateLight(1,RGB(255,100,0),528.0,222.5,298.0)
CreateLight(2,RGB(255,100,0),528.0,222.5,-32.0)
CreateLight(3,RGB(0,100,255),800.0,194.5,240.9)
CreateLight(4,RGB(0,100,255),800.0,194.5,-15.1)
LightSpecularColor(1,RGB(255,255,255))
LightSpecularColor(2,RGB(255,255,255))
AmbientColor(RGB(0,0,0))
WorldShadows(#PB_Shadow_Additive)
CreateCamera(0,0,0,100,100)
CameraLocate(0,0,0,100)
Repeat
ExamineKeyboard()
ExamineMouse()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
If KeyboardPushed(#PB_Key_Escape)
End
EndIf
MouseX = -(MouseDeltaX()/10)*#CameraSpeed/2
MouseY = -(MouseDeltaY()/10)*#CameraSpeed/2
RotateCamera(0,MouseX,MouseY,RollZ)
MoveCamera(0,KeyX,0,KeyY)
RenderWorld()
StartDrawing(ScreenOutput())
DrawingMode(1)
FrontColor(RGB(255,255,255))
DrawText(0,40,""+Str(KeyX))
DrawText(0,60,""+Str(KeyY))
DrawText(0,20,""+StrF(Engine3DFrameRate(#PB_Engine3D_Current),1)+" FPS")
StopDrawing()
FlipBuffers()
ForEver
Auf schnelle und hilfreiche antworten freue ich mich...
MfG
IceDragon
PS: Rechnerconfig:
Intel Celeron D 3,33 GHz
1 GB DDR RAM
nVidia GeForce 8800 GTS
Ich nutze PureBasic Version 4.10