http://www.purebasic.fr/english/viewtop ... 142#259142
//EDIT:
* AddGadget3DItem
* ButtonGadget3D
* CheckBoxGadget3D
* ClearGadget3DItemList
* CloseGadget3DList
* ContainerGadget3D
* CountGadget3DItems
* CreateGadgetList3D
* DisableGadget3D
* EditorGadget3D
* Frame3DGadget3D
* FreeGadget3D
* Gadget3DHeight
* Gadget3DID
* Gadget3DWidth
* Gadget3DX
* Gadget3DY
* GadgetType3D
* GetActiveGadget3D
* GetGadget3DAttribute
* GetGadget3DData
* GetGadget3DItemData
* GetGadget3DItemState
* GetGadget3DItemText
* GetGadget3DState
* GetGadget3DText
* HideGadget3D
* ImageGadget3D
* IsGadget3D
* ListViewGadget3D
* OpenGadget3DList
* OptionGadget3D
* PanelGadget3D
* ProgressBarGadget3D
* RemoveGadget3DItem
* ResizeGadget3D
* ScrollAreaGadget3D
* ScrollBarGadget3D
* SetActiveGadget3D
* SetGadget3DAttribute
* SetGadget3DData
* SetGadget3DItemData
* SetGadget3DItemState
* SetGadget3DItemText
* SetGadget3DState
* SetGadget3DText
* SpinGadget3D
* StringGadget3D
* TextGadget3D
Window3D
* CloseWindow3D
* DisableWindow3D
* EventGadget3D
* EventType3D
* EventWindow3D
* GetActiveWindow3D
* GetWindowTitle3D
* HideWindow3D
* IsWindow3D
* InputEvent3D()
* OpenWindow3D
* ResizeWindow3D
* SetActiveWindow3D
* SetWindowTitle3D
* WindowEvent3D
* WindowHeight3D
* WindowID3D
* WindowWidth3D
* WindowX3D
* WindowY3D
Sound3D
* FreeSound3D
* InitSound3D
* IsSound3D
* LoadSound3D
* PlaySound3D
* SoundID3D()
* SoundVolume3D
* StopSound3D
* SoundRange3D(Min, Max)
* SoundCone3D()
Node
* CreateNode()
* FreeNode() - and all its children objects
* IsNode()
* NodeID()
* LocateNode()
* RotateNode()
* NodeX()
* NodeY()
* NodeZ()
* MoveNode()
* AttachNodeObject() - Can be a node, sound, billboard, entity, camera (allow easy grouping)
* DetachNodeObject()
Entity:
* EntityID()
World
* MousePick(#Camera, x, y) - return the entity under the mouse (or a special constant for the World/Terrain)
* ShowGUI()
* CreateWater()
* AntialiasingMode()
* PointPick()
* MousePick()
* PickX/Y/Z()
* CameraProjectionX/Y()
Various:
* Added absolute/relative rotation for all rotate commands
* Added absolute move for physic body (see the Shooter.pb test or SimpleCollision.pb)