
PureSprite3D [Demomaking]
Code : Tout sélectionner
; -----------------------------------------------------------------------
; - Auteur : Garzul
; - Date : 25 Aout 2005
; - Type de programme : Demo
; - Version de PB : PureBasic v3.92
;
; - Modifié legerement par Coolman
; - Version de PB : Purebasic v4.02
;
; Note : j'ai eu quelques problemes avec la fonction Stopmodule qui sous pb 3 pouvait etre lancé sans
; parametre pb 4 exigeant un parametre j'ai du deviner a priori, les modules etant charge par :
;
; LoadModule(#Mod,"Data/Music/Kaneel - Leenfisci.xm")
; LoadModule(#ModCerror,"Data/Music/Cerror - Fucked [Titan].xm")
; LoadModule(#ModCerror2,"Data/Music/Cerror - FunkyMexsPulserCarpet [Titan].xm")
; LoadModule(#ModCerrorEndPart,"Data/Music/Cerror - Euphoria [Titan].xm")
;
; j'ai procede par logique, quand je trouve StopModule() et PlayModule(#ModCerror), j'ai supposé qu'il
; fallait remplacer par StopModule(#Mod)
;
; Bravo a l'auteur de cette demo qui demontre les capacites de purebasic, je suggere cependant
; d'enlever la derniere partie qui denature un peu le tout...
; -----------------------------------------------------------------------
;
; - Initialisation
Enumeration
; - Constante textures
#Img1
#Img2
#Img3
#Img4
#Img5
#Img6
#Img7
#Img8
#Img9
#Img10
#Img11
#Img12
#Img13
#Img14
#Img15
#Img16
#Img17
#Img18
#Img19
#Img20
#Part1
#Part2
#Part3
#Part4
#Font
#Credits
; - Constante mod
#Mod
#ModCerror
#ModCerror2
#ModCerrorEndPart
; - Constante Greets
#Calodox
#Exceed
#Div0
#Kstorm
#Halcyon
#Blasphemy
#Mindforce
#SynRj
#Conspiracy
#Tpolm
#Kikiprods
#Farbrausch
#Fairlight
#Mandula
#MFX
#Epidemic
#Equinox
#Bypass
#Bgames
EndEnumeration
InitSprite() : InitKeyboard() : InitSprite3D() : InitSound() : InitModule()
UsePNGImageDecoder()
UseJPEGImageDecoder()
SetRefreshRate(60)
If OpenScreen(1024,768,32,"PureSprite3D") = 0; :SetRefreshRate(0): OpenScreen(1024,768,16,"") :SetFrameRate(75)
MessageBox_ (0,"Impossible d'ouvrir un écran 1024x768x32@75hz", "ERREUR", #MB_ICONINFORMATION|#MB_OK) :End
EndIf
; - Chargement des textures
LoadSprite(#Part1,"Data/hexred.png",#PB_Sprite_Texture)
LoadSprite(#Part2,"Data/flareb.png",#PB_Sprite_Texture)
LoadSprite(#Part3,"Data/part.png",#PB_Sprite_Texture)
LoadSprite(#Part4,"Data/flarey.png",#PB_Sprite_Texture)
LoadSprite(#Img1,"Data/Pure.png",#PB_Sprite_Texture)
LoadSprite(#Img2,"Data/Diff.png",#PB_Sprite_Texture)
LoadSprite(#Img3,"Data/logo.png",#PB_Sprite_Texture)
LoadSprite(#Img4,"Data/lovepure.png",#PB_Sprite_Texture)
LoadSprite(#Img5,"Data/dcrime.png",#PB_Sprite_Texture)
LoadSprite(#Img6,"Data/dream.png",#PB_Sprite_Texture)
LoadSprite(#Img7,"Data/shocking.png",#PB_Sprite_Texture)
LoadSprite(#Img8,"Data/codelife.png",#PB_Sprite_Texture)
LoadSprite(#Img9,"Data/Galaxy.png",#PB_Sprite_Texture)
LoadSprite(#Img10,"Data/sun.png",#PB_Sprite_Texture)
LoadSprite(#Img11,"Data/Supah.png",#PB_Sprite_Texture)
LoadSprite(#Img12,"Data/Kaneel.png",#PB_Sprite_Texture)
LoadSprite(#Img13,"Data/Fucknewschool.png",#PB_Sprite_Texture)
LoadSprite(#Img14,"Data/oldsnewsdemorulez.png",#PB_Sprite_Texture)
LoadSprite(#Img15,"Data/NewsPartEnd.png",#PB_Sprite_Texture)
LoadSprite(#Img16,"Data/OldsPart.png",#PB_Sprite_Texture)
LoadSprite(#Img17,"Data/LogoPure.png")
LoadSprite(#Img18,"Data/WelcomeOldsPart.png")
LoadSprite(#Img19,"Data/PureOlds.png")
LoadSprite(#Img20,"Data/loveolds.png")
LoadSprite(#Credits,"Data/Credits.png")
; - Chargement du mod
LoadModule(#Mod,"Data/Music/Kaneel - Leenfisci.xm")
LoadModule(#ModCerror,"Data/Music/Cerror - Fucked [Titan].xm")
LoadModule(#ModCerror2,"Data/Music/Cerror - FunkyMexsPulserCarpet [Titan].xm")
LoadModule(#ModCerrorEndPart,"Data/Music/Cerror - Euphoria [Titan].xm")
; - Chargement des imgs Greets
LoadSprite(#Calodox,"Data/Greets/Calodox.png",#PB_Sprite_Texture)
LoadSprite(#Exceed,"Data/Greets/Exceed.png",#PB_Sprite_Texture)
LoadSprite(#Div0,"Data/Greets/Div0.png",#PB_Sprite_Texture)
LoadSprite(#Kstorm,"Data/Greets/KStorm.png",#PB_Sprite_Texture)
LoadSprite(#Halcyon,"Data/Greets/Halcyon.png",#PB_Sprite_Texture)
LoadSprite(#Blasphemy,"Data/Greets/Blasphemy.png",#PB_Sprite_Texture)
LoadSprite(#Mindforce,"Data/Greets/Mindforce.png",#PB_Sprite_Texture)
LoadSprite(#SynRj,"Data/Greets/Synrj.png",#PB_Sprite_Texture)
LoadSprite(#Conspiracy,"Data/Greets/Conspiracy.png",#PB_Sprite_Texture)
LoadSprite(#Tpolm,"Data/Greets/Tpolm.png",#PB_Sprite_Texture)
LoadSprite(#Kikiprods,"Data/Greets/Kikiprods.png",#PB_Sprite_Texture)
LoadSprite(#Farbrausch,"Data/Greets/Fr.png",#PB_Sprite_Texture)
LoadSprite(#Fairlight,"Data/Greets/Fairlight.png",#PB_Sprite_Texture)
LoadSprite(#Mandula,"Data/Greets/Mandula.png",#PB_Sprite_Texture)
LoadSprite(#MFX,"Data/Greets/MFX.png",#PB_Sprite_Texture)
LoadSprite(#Epidemic,"Data/Greets/Epidemic.png",#PB_Sprite_Texture)
LoadSprite(#Equinox,"Data/Greets/Equinox.png",#PB_Sprite_Texture)
LoadSprite(#Bypass,"Data/Greets/Bypass.png",#PB_Sprite_Texture)
LoadSprite(#Bgames,"Data/Greets/Bgames.png",#PB_Sprite_Texture)
LoadFont(#Font,"Cooper Black",15)
PlayModule(#Mod)
ModuleVolume(#Mod,100)
CreateSprite3D(#Part1,#Part1)
CreateSprite3D(#Part2,#Part2)
CreateSprite3D(#Part3,#Part3)
CreateSprite3D(#Part4,#Part4)
; - Sprite3D pour Greets
CreateSprite3D(#Calodox,#Calodox)
CreateSprite3D(#Exceed,#Exceed)
CreateSprite3D(#Div0,#Div0)
CreateSprite3D(#Kstorm,#Kstorm)
CreateSprite3D(#Halcyon,#Halcyon)
CreateSprite3D(#Blasphemy,#Blasphemy)
CreateSprite3D(#Mindforce,#Mindforce)
CreateSprite3D(#SynRj,#SynRj)
CreateSprite3D(#Conspiracy,#Conspiracy)
CreateSprite3D(#Tpolm,#Tpolm)
CreateSprite3D(#Kikiprods,#Kikiprods)
CreateSprite3D(#Farbrausch,#Farbrausch)
CreateSprite3D(#Fairlight,#Fairlight)
CreateSprite3D(#Mandula,#Mandula)
CreateSprite3D(#MFX,#MFX)
CreateSprite3D(#Epidemic,#Epidemic)
CreateSprite3D(#Equinox,#Equinox)
CreateSprite3D(#Bypass,#Bypass)
CreateSprite3D(#Bgames,#Bgames)
Sprite3DQuality(1)
TransparentSpriteColor(#Part1,RGB(0,0,0))
TransparentSpriteColor(#Part3,RGB(0,0,0))
TransparentSpriteColor(#Part4,RGB(0,0,0))
Delay(2000)
; - Initialisation Variables
Global Amp.f,TempDebut,AlphaImg1.f,XImg1,AlpI1,Temp,AlphaImg2,YImg2,AlphaPart1.f,AlphaPart102.f,XImg5,AlphaImg5.f,YImg4,AlphaImg4.f,XPart3.f,XPart4.f,YImg6,AlphaImg6.f,Z
Global AlphaImg7.f,YImg7,AlphaImg8.f,YImg8,Eff.f,YPart3,YPart4,YImg9,YImg10,AlphaGreets1.f,AlphaGreets2.f,AlphaGreets3.f,AlphaGreets4.f,AlphaGreets5.f,AlphaGreets6.f,AlphaGreets7.f,AlphaGreets8.f,AlphaGreets9.f,AlphaGreets10.f
Global AffAlphaGreets,AffAlphaGreets2,AffAlphaGreets3,AffAlphaGreets4,AffAlphaGreets5,AffAlphaGreets6,AffAlphaGreets7,AffAlphaGreets8,AffAlphaGreets9,AffAlphaGreets10
Global AffAlphaGreets11,AffAlphaGreets12,AffAlphaGreets13,AffAlphaGreets14,AffAlphaGreets15,AffAlphaGreets16,AffAlphaGreets17,AffAlphaGreets18,AffAlphaGreets19,AlphaGreets11.f,AlphaGreets12.f,AlphaGreets13.f,AlphaGreets14.f,AlphaGreets15.f,AlphaGreets16.f,AlphaGreets17.f,AlphaGreets18.f,AlphaGreets19.f
Global YPart1,AlphaPart1I.f,IntImg9.f,YImg9,IntImg10.f,XImg10,IntenGal.f,Eff2.f,Turn.f,Eff3.f,XImg11,AlphaImg11.f,XImg12,AlphaImg12.f
Global IntenRoue.f,ColorRoue,XRoue,XRoueLine,Amp2.f,YADN,YADN2,YImg13,AlphaImg13.f,YImg14,AlphaImg14.f,AffAlphaM13,AffAlphaM14
Global AffScene5,AffRoue,Blend.f,Blend2.f,Blend3.f,Blend4.f,NewsSchoolPart,OldschoolPart,EndPart,YImg15,AlphaImg15.f,YImg16,AlphaImg16.f,AffAlphaM15,AffAlphaM16
Global HeightImg17,Anl,Pas,Ampli,CentreXImg17,CentreYImg17,IntenImg17.f,BlendingOlds.f,CentreXImg18,CentreYImg18,IntenImg18.f,HeightImg18
Global XRuban,CentreXImg19,CentreYImg19,IntenImg19.f,HeightImg19,XRuban2,CentreXImg20,CentreYImg20,IntenImg20.f,HeightImg20
Global XScrollText,PosMod,Mod1,LigPos,XRuban3,Transform.f,Mod2,module,YCredits,BlendEnd.f,BlendEnd2.f,Quit
Global Mode,mode2
Amp.f = 0.0
TempDebut = GetTickCount_()/1000
AlphaImg1.f = 20.0
XImg1 = 0
AlpI1 = 1
AlphaImg2 = 1.0
YImg2 = 20
AlphaPart1.f = 2
AlphaPart102.f = 0
XImg5 = 0
AlphaImg5.f = 10.0
AlphaImg4.f = 10.0
YImg4 = 630
XPart3.f = 40.0
XPart4.f = 920.0
AlphaImg6.f = 0.0
YImg6 = 630
Z = (Cos(Sqr(((x * x) + (y * y)) / 10 ))) * Amp
AlphaImg7.f = 0.0
YImg7 = 570
AlphaImg8.f = 0.0
YImg8 = 570
Eff.f = 1.0
YPart3 = 360
YPart4 = 360
YImg9 = -4000
YImg10 = 780
AlphaGreets1.f = 0.0
AlphaGreets2.f = 0.0
AlphaGreets3.f = 0.0
AlphaGreets4.f = 0.0
AlphaGreets5.f = 0.0
AlphaGreets6.f = 0.0
AlphaGreets7.f = 0.0
AlphaGreets8.f = 0.0
AlphaGreets9.f = 0.0
AlphaGreets10.f = 0.0
AffAlphaGreets = 1
AffAlphaGreets2 = 1
AffAlphaGreets3 = 1
AffAlphaGreets4 = 1
AffAlphaGreets5 = 1
AffAlphaGreets6 = 1
AffAlphaGreets7 = 1
AffAlphaGreets8 = 1
AffAlphaGreets9 = 1
AffAlphaGreets10 = 1
AlphaGreets11.f = 0.0
AlphaGreets12.f = 0.0
AlphaGreets13.f = 0.0
AlphaGreets14.f = 0.0
AlphaGreets15.f = 0.0
AlphaGreets16.f = 0.0
AlphaGreets17.f = 0.0
AlphaGreets18.f = 0.0
AlphaGreets19.f = 0.0
AffAlphaGreets11 = 1
AffAlphaGreets12 = 1
AffAlphaGreets13 = 1
AffAlphaGreets14 = 1
AffAlphaGreets15 = 1
AffAlphaGreets16 = 1
AffAlphaGreets17 = 1
AffAlphaGreets18 = 1
AffAlphaGreets19 = 1
YPart1 = 340
AlphaPart1I.f = 100
IntImg9.f = 0.0
YImg9 = 150
IntImg10.f = 0.0
XImg10 = 620
IntenGal.f = 0.0
Eff2.f = 0.0
Turn.f = 0.0
Eff3.f = 0.0
XImg11 = 0
AlphaImg11.f = 0.0
XImg12 = 670
AlphaImg12.f = 0.0
XRoue = 750
XRoueLine = 814
Amp2.f = 0.0
YADN = -200
YADN2 = 840
YImg13 = 180
AlphaImg13.f = 2.0
YImg14 = 490
AlphaImg14.f = 2.0
AffAlphaM13 = 0
AffAlphaM14 = 0
AffScene5 = 0
AffRoue = 1
Blend.f = 0.0
Blend2.f = 0.0
Blend3.f = 0.0
Blend4.f = 0.0
NewsSchoolPart = 1
OldschoolPart = 0
EndPart = 0
YImg15 = 180
AlphaImg15.f = 2.0
YImg16 = 490
AlphaImg16.f = 2.0
AffAlphaM15 = 0
AffAlphaM16 = 0
HeightImg17 = SpriteHeight(#Img18)
Pas = 3
Anl = 0
Ampli = 30
CentreXImg17 = (1024 - SpriteWidth(#Img18)) / 2
CentreYImg17 = 80
IntenImg17.f = 0.0
BlendingOlds.f = 0.0
CentreXImg18 = (1024 - SpriteWidth(#Img17)) / 2
CentreYImg18 = (768 - SpriteHeight(#Img17)) / 2
IntenImg18.f = 0.0
HeightImg18 = SpriteHeight(#Img17)
XRuban = -300
CentreXImg19 = (1024 - SpriteWidth(#Img19)) / 2
CentreYImg19 = 600
IntenImg19.f = 0.0
HeightImg19 = SpriteHeight(#Img19)
XRuban2 = 1040
CentreXImg20 = (1024 - SpriteWidth(#Img20)) / 2
CentreYImg20 = 650
IntenImg20.f = 0.0
HeightImg20 = SpriteHeight(#Img20)
XScrollText = 1024
Mod1 = 1
XRuban3 = -250
Transform.f = 0.0
Mod2 = 0
module = 1
YCredits = 768
BlendEnd.f = 0.0
BlendEnd2.f = 0.0
Quit = 0
; - Procedure
; - Demo !
Procedure NewsSchoolPart()
Start3D()
Sprite3DBlendingMode(5,2)
For i = 0 To 400
If AlphaPart1 > 1 And AffScene5 = 0
DisplaySprite3D(#Part1,444+i*Cos(i+Amp+i*Sin(i)),340+i/10*Sin(i+i),AlphaPart1)
EndIf
If Temp >= 27 And AffScene5 = 0
DisplaySprite3D(#Part3,XPart3+i/7*Cos(i+Amp+i*Sin(i)),YPart3+i*Sin(i+i),AlphaPart102)
DisplaySprite3D(#Part3,XPart4+i/7*Cos(i+Amp+i*Sin(i)),YPart4+i*Sin(i+i),AlphaPart102)
If AlphaPart102 < 35
AlphaPart102 + 0.003
EndIf
If AlphaPart102 > 35
AlphaPart102 = 35
EndIf
AlphaPart1 - 0.007
If AlphaPart1 < 0
AlphaPart1 = 0
EndIf
EndIf
Next i
If Temp >= 30 And AffScene5 = 0
For i = 0 To 100
DisplaySprite3D(#Part1,444+i*2*Cos(i*50+Amp*Eff+i*40+Sqr(i/60*80)+i),YPart1+Z+i*2*Sin(i/60-Amp),AlphaPart1I)
Next i
EndIf
If AlphaPart1 < 50
AlphaPart1 + 0.6
EndIf
If AlphaPart1 > 50
AlphaPart1 = 50
EndIf
Stop3D()
If AlphaImg1 > 0
DisplayTranslucentSprite(#Img1,XImg1+680,630,AlphaImg1)
EndIf
XImg1 - 3
If AlpI1 = 1
AlphaImg1 + 2
ElseIf AlpI1 = 0
AlphaImg1 - 2
EndIf
If Temp = 4
AlphaImg1 = AlphaImg1
AlpI1 = 0
EndIf
If AlphaImg1 < 0
AlphaImg1 = 0
EndIf
If Temp >= 4 And Temp < 12
DisplayTranslucentSprite(#Img2,660,YImg2,AlphaImg2)
If Temp < 8
AlphaImg2 + 1
EndIf
If Temp > 8 And Temp < 11
AlphaImg2 - 1
EndIf
YImg2 + 2
EndIf
If Temp >= 21 And Temp < 26
DisplayTranslucentSprite(#Img6,660,YImg6,AlphaImg6)
YImg6 - 1
AlphaImg6 + 3
EndIf
If Temp >= 30 And Temp < 45
DisplayTranslucentSprite(#Img7,385,YImg7,AlphaImg7)
YImg7 + 1
AlphaImg7 + 3
EndIf
If Temp >= 40 And Temp < 58
DisplayTranslucentSprite(#Img8,385,YImg8,AlphaImg8)
YImg8 + 1
AlphaImg8 + 3
EndIf
; - Band sprite3d quit scene
If Temp >= 58 And AffScene5 = 0
Start3D()
DisplaySprite3D(#Calodox,5,0,AlphaGreets1)
DisplaySprite3D(#Exceed,5,40,AlphaGreets2)
DisplaySprite3D(#Div0,5,80,AlphaGreets3)
DisplaySprite3D(#Kstorm,5,120,AlphaGreets4)
DisplaySprite3D(#Halcyon,5,160,AlphaGreets5)
DisplaySprite3D(#Blasphemy,5,200,AlphaGreets6)
DisplaySprite3D(#Mindforce,5,240,AlphaGreets7)
DisplaySprite3D(#SynRj,5,280,AlphaGreets8)
DisplaySprite3D(#Conspiracy,5,320,AlphaGreets9)
DisplaySprite3D(#Tpolm,5,360,AlphaGreets10)
DisplaySprite3D(#Kikiprods,5,400,AlphaGreets11)
DisplaySprite3D(#Farbrausch,5,440,AlphaGreets12)
DisplaySprite3D(#Fairlight,5,480,AlphaGreets13)
DisplaySprite3D(#Mandula,5,520,AlphaGreets14)
DisplaySprite3D(#MFX,5,560,AlphaGreets15)
DisplaySprite3D(#Epidemic,5,600,AlphaGreets16)
DisplaySprite3D(#Equinox,5,640,AlphaGreets17)
DisplaySprite3D(#Bypass,5,680,AlphaGreets18)
DisplaySprite3D(#Bgames,5,720,AlphaGreets19)
; - De l'autre coté
DisplaySprite3D(#Calodox,886,720,AlphaGreets1)
DisplaySprite3D(#Exceed,886,680,AlphaGreets2)
DisplaySprite3D(#Div0,886,640,AlphaGreets3)
DisplaySprite3D(#Kstorm,886,600,AlphaGreets4)
DisplaySprite3D(#Halcyon,886,560,AlphaGreets5)
DisplaySprite3D(#Blasphemy,886,520,AlphaGreets6)
DisplaySprite3D(#Mindforce,886,480,AlphaGreets7)
DisplaySprite3D(#SynRj,886,440,AlphaGreets8)
DisplaySprite3D(#Conspiracy,886,400,AlphaGreets9)
DisplaySprite3D(#Tpolm,886,360,AlphaGreets10)
DisplaySprite3D(#Kikiprods,886,320,AlphaGreets11)
DisplaySprite3D(#Farbrausch,886,280,AlphaGreets12)
DisplaySprite3D(#Fairlight,886,240,AlphaGreets13)
DisplaySprite3D(#Mandula,886,200,AlphaGreets14)
DisplaySprite3D(#MFX,886,160,AlphaGreets15)
DisplaySprite3D(#Epidemic,886,120,AlphaGreets16)
DisplaySprite3D(#Equinox,886,80,AlphaGreets17)
DisplaySprite3D(#Bypass,886,40,AlphaGreets18)
DisplaySprite3D(#Bgames,886,0,AlphaGreets19)
Stop3D()
If AffAlphaGreets = 1
AlphaGreets1 + 3.5
EndIf
If AlphaGreets1 > 254.0
AffAlphaGreets = 0
AlphaGreets1 = AlphaGreets1
EndIf
If AffAlphaGreets = 0
AlphaGreets1 - 3.5
EndIf
If AlphaGreets1 <= 0.0 And AffAlphaGreets = 0
AffAlphaGreets = 3
AlphaGreets1 = 0.0
EndIf
; - 2° alpha img
If AffAlphaGreets2 = 1
AlphaGreets2 + 3.4
EndIf
If AlphaGreets2 > 254.0
AffAlphaGreets2 = 0
AlphaGreets2 = AlphaGreets2
EndIf
If AffAlphaGreets2 = 0
AlphaGreets2 - 3.4
EndIf
If AlphaGreets2 <= 0.0 And AffAlphaGreets2 = 0
AffAlphaGreets2 = 3
AlphaGreets2 = 0.0
EndIf
If AffAlphaGreets3 = 1
AlphaGreets3 + 3.3
EndIf
If AlphaGreets3 > 254.0
AffAlphaGreets3 = 0
AlphaGreets3 = AlphaGreets3
EndIf
If AffAlphaGreets3 = 0
AlphaGreets3 - 3.3
EndIf
If AlphaGreets3 <= 0.0 And AffAlphaGreets3 = 0
AffAlphaGreets3 = 3
AlphaGreets3 = 0.0
EndIf
If AffAlphaGreets4 = 1
AlphaGreets4 + 3.2
EndIf
If AlphaGreets4 > 254.0
AffAlphaGreets4 = 0
AlphaGreets4 = AlphaGreets4
EndIf
If AffAlphaGreets4 = 0
AlphaGreets4 - 3.2
EndIf
If AlphaGreets4 <= 0.0 And AffAlphaGreets4 = 0
AffAlphaGreets4 = 3
AlphaGreets4 = 0.0
EndIf
If AffAlphaGreets5 = 1
AlphaGreets5 + 3.1
EndIf
If AlphaGreets5 > 254.0
AffAlphaGreets5 = 0
AlphaGreets5 = AlphaGreets5
EndIf
If AffAlphaGreets5 = 0
AlphaGreets5 - 3.1
EndIf
If AlphaGreets5 <= 0.0 And AffAlphaGreets5 = 0
AffAlphaGreets5 = 3
AlphaGreets5 = 0.0
EndIf
If AffAlphaGreets6 = 1
AlphaGreets6 + 3.0
EndIf
If AlphaGreets6 > 254.0
AffAlphaGreets6 = 0
AlphaGreets6 = AlphaGreets6
EndIf
If AffAlphaGreets6 = 0
AlphaGreets6 - 3.0
EndIf
If AlphaGreets6 <= 0.0 And AffAlphaGreets6 = 0
AffAlphaGreets6 = 3
AlphaGreets6 = 0.0
EndIf
If AffAlphaGreets7 = 1
AlphaGreets7 + 2.9
EndIf
If AlphaGreets7 > 254.0
AffAlphaGreets7 = 0
AlphaGreets7 = AlphaGreets7
EndIf
If AffAlphaGreets7 = 0
AlphaGreets7 - 2.9
EndIf
If AlphaGreets7 <= 0.0 And AffAlphaGreets7 = 0
AffAlphaGreets7 = 3
AlphaGreets7 = 0.0
EndIf
If AffAlphaGreets8 = 1
AlphaGreets8 + 2.8
EndIf
If AlphaGreets8 > 254.0
AffAlphaGreets8 = 0
AlphaGreets8 = AlphaGreets8
EndIf
If AffAlphaGreets8 = 0
AlphaGreets8 - 2.8
EndIf
If AlphaGreets8 <= 0.0 And AffAlphaGreets8 = 0
AffAlphaGreets8 = 3
AlphaGreets8 = 0.0
EndIf
If AffAlphaGreets9 = 1
AlphaGreets9 + 2.7
EndIf
If AlphaGreets9 > 254.0
AffAlphaGreets9 = 0
AlphaGreets9 = AlphaGreets9
EndIf
If AffAlphaGreets9 = 0
AlphaGreets9 - 2.7
EndIf
If AlphaGreets9 <= 0.0 And AffAlphaGreets9 = 0
AffAlphaGreets9 = 3
AlphaGreets9 = 0.0
EndIf
If AffAlphaGreets10 = 1
AlphaGreets10 + 2.6
EndIf
If AlphaGreets10 > 254.0
AffAlphaGreets10 = 0
AlphaGreets10 = AlphaGreets10
EndIf
If AffAlphaGreets10 = 0
AlphaGreets10 - 2.6
EndIf
If AlphaGreets10 <= 0.0 And AffAlphaGreets10 = 0
AffAlphaGreets10 = 3
AlphaGreets10 = 0.0
EndIf
If AffAlphaGreets11 = 1
AlphaGreets11 + 2.5
EndIf
If AlphaGreets11 > 254.0
AffAlphaGreets11 = 0
AlphaGreets11 = AlphaGreets11
EndIf
If AffAlphaGreets11 = 0
AlphaGreets11 - 2.5
EndIf
If AlphaGreets11 <= 0.0 And AffAlphaGreets11 = 0
AffAlphaGreets11 = 3
AlphaGreets11 = 0.0
EndIf
If AffAlphaGreets12 = 1
AlphaGreets12 + 2.4
EndIf
If AlphaGreets12 > 254.0
AffAlphaGreets12 = 0
AlphaGreets12 = AlphaGreets12
EndIf
If AffAlphaGreets12 = 0
AlphaGreets12 - 2.4
EndIf
If AlphaGreets12 <= 0.0 And AffAlphaGreets12 = 0
AffAlphaGreets12 = 3
AlphaGreets12 = 0.0
EndIf
If AffAlphaGreets13 = 1
AlphaGreets13 + 2.3
EndIf
If AlphaGreets13 > 254.0
AffAlphaGreets13 = 0
AlphaGreets13 = AlphaGreets13
EndIf
If AffAlphaGreets13 = 0
AlphaGreets13 - 2.3
EndIf
If AlphaGreets13 <= 0.0 And AffAlphaGreets13 = 0
AffAlphaGreets13 = 3
AlphaGreets13 = 0.0
EndIf
If AffAlphaGreets14 = 1
AlphaGreets14 + 2.2
EndIf
If AlphaGreets14 > 254.0
AffAlphaGreets14 = 0
AlphaGreets14 = AlphaGreets14
EndIf
If AffAlphaGreets14 = 0
AlphaGreets14 - 2.2
EndIf
If AlphaGreets14 <= 0.0 And AffAlphaGreets14 = 0
AffAlphaGreets14 = 3
AlphaGreets14 = 0.0
EndIf
If AffAlphaGreets15 = 1
AlphaGreets15 + 2.1
EndIf
If AlphaGreets15 > 254.0
AffAlphaGreets15 = 0
AlphaGreets15 = AlphaGreets15
EndIf
If AffAlphaGreets15 = 0
AlphaGreets15 - 2.1
EndIf
If AlphaGreets15 <= 0.0 And AffAlphaGreets15 = 0
AffAlphaGreets15 = 3
AlphaGreets15 = 0.0
EndIf
If AffAlphaGreets16 = 1
AlphaGreets16 + 2.0
EndIf
If AlphaGreets16 > 254.0
AffAlphaGreets16 = 0
AlphaGreets16 = AlphaGreets16
EndIf
If AffAlphaGreets16 = 0
AlphaGreets16 - 2.0
EndIf
If AlphaGreets16 <= 0.0 And AffAlphaGreets16 = 0
AffAlphaGreets16 = 3
AlphaGreets16 = 0.0
EndIf
If AffAlphaGreets17 = 1
AlphaGreets17 + 1.9
EndIf
If AlphaGreets17 > 254.0
AffAlphaGreets17 = 0
AlphaGreets17 = AlphaGreets17
EndIf
If AffAlphaGreets17 = 0
AlphaGreets17 - 1.9
EndIf
If AlphaGreets17 <= 0.0 And AffAlphaGreets17 = 0
AffAlphaGreets17 = 3
AlphaGreets17 = 0.0
EndIf
If AffAlphaGreets18 = 1
AlphaGreets18 + 1.8
EndIf
If AlphaGreets18 > 254.0
AffAlphaGreets18 = 0
AlphaGreets18 = AlphaGreets18
EndIf
If AffAlphaGreets18 = 0
AlphaGreets18 - 1.8
EndIf
If AlphaGreets18 <= 0.0 And AffAlphaGreets18 = 0
AffAlphaGreets18 = 3
AlphaGreets18 = 0.0
EndIf
If AffAlphaGreets19 = 1
AlphaGreets19 + 1.7
EndIf
If AlphaGreets19 > 254.0
AffAlphaGreets19 = 0
AlphaGreets19 = AlphaGreets19
EndIf
If AffAlphaGreets19 = 0
AlphaGreets19 - 1.7
EndIf
If AlphaGreets19 <= 0.0 And AffAlphaGreets19 = 0
AffAlphaGreets19 = 3
AlphaGreets19 = 0.0
EndIf
YPart3 + 3
YPart4 - 3
EndIf
If Temp >= 60
YPart1 + 1
AlphaPart1I.f - 0.6
If AlphaPart1I.f <= 0.0
AlphaPart1I.f = 0.0
EndIf
EndIf
If Temp >= 63 And IntImg9 <= 240
DisplayTranslucentSprite(#Img9,380,YImg9,IntImg9)
IntImg9 + 2.0
YImg9 + 2
EndIf
If AlphaPart1I.f = 0.0 And Temp <= 109 And AffScene5 = 0
DisplayTranslucentSprite(#Img10,XImg10,620,IntImg10)
If IntImg10 <= 250.0
IntImg10 + 0.8
EndIf
XImg10 - 5
Start3D()
Sprite3DBlendingMode(5,2)
For i = 0 To 250
DisplaySprite3D(#Part2,444+i*Cos(i/2-Amp),330+Z+i*Sin(i/2+Amp-Sqr(i/100+Sqr(i))/50),IntenGal)
DisplaySprite3D(#Part1,444+i*Cos(i-Amp)*2,-45+Z+i*Sin(i+Amp+Sqr(i/20+Sqr(i)))/i,IntenGal)
DisplaySprite3D(#Part1,444+i*Cos(i-Amp)*2,690+Z+i*Sin(i+Amp+Sqr(i/20+Sqr(i)))/i,IntenGal)
Next i
Stop3D()
If IntenGal <= 40 And Temp <= 100
IntenGal + 0.5
EndIf
If Eff2 < 1.052
Eff2 + 0.002
EndIf
EndIf
If Temp >= 109
AffScene5 = 1
EndIf
If Temp >= 15 And Temp <= 20
DisplayTranslucentSprite(#Img3,680,630,255)
EndIf
If Temp >= 9 And Temp <= 17
DisplayTranslucentSprite(#Img5,XImg5,60,AlphaImg5)
XImg5 + 1
AlphaImg5 + 3
EndIf
If Temp >= 14 And Temp <= 23
DisplayTranslucentSprite(#Img4,60,YImg4,AlphaImg4)
YImg4 - 1
AlphaImg4 + 3
EndIf
If Temp >= 48 And Eff < 1.052
Eff + 0.002
EndIf
Amp + 0.05
If Temp >= 86 And Temp <= 109 And AffScene5 = 0
DisplayTranslucentSprite(#Img11,XImg11,40,AlphaImg11)
If AlphaImg11 <= 250.0
AlphaImg11 + 1.4
EndIf
XImg11 + 2
EndIf
If Temp >= 90 And Temp <= 109 And AffScene5 = 0
DisplayTranslucentSprite(#Img12,XImg12,620,AlphaImg12)
If AlphaImg12 <= 250.0
AlphaImg12 + 1.4
EndIf
XImg12 - 2
EndIf
If Temp >= 102
If IntenGal >= 0.0
IntenGal - 0.98
EndIf
EndIf
If Temp >= 109
Start3D()
StartDrawing(ScreenOutput())
Sprite3DBlendingMode(3,2)
If AffRoue = 1
For i = 0 To 200
DisplaySprite3D(#Part1,XRoue+180*Cos(i*2-Amp),330+180*Sin(i*2-Amp),60)
DisplaySprite3D(#Part1,XRoue+60*Cos(i*4+Amp),330+60*Sin(i*4+Amp),60)
LineXY(XRoueLine+160*Cos(i-Amp),395+160*Sin(i-Amp),XRoueLine+70*Cos(i+Amp),395+70*Sin(i+Amp),RGB(70,70,70))
Next i
EndIf
StopDrawing()
Stop3D()
Start3D()
Sprite3DBlendingMode(3,2)
For i = 0 To 270
DisplaySprite3D(#Part1,-90+i*5+Cos(i+Amp2),YADN+Sin((Amp2-i*2)* 0.0174533)*60*Cos(i),60)
DisplaySprite3D(#Part1,-90+i*5+Cos(i-Amp2),YADN2+Sin((Amp2+i*2)* 0.0174533)*60*Cos(i),60)
Next i
Stop3D()
If XRoue >= 444
XRoue - 3
XRoueLine - 3
EndIf
If YADN <= 50 And Temp <= 150
YADN + 4
EndIf
If YADN2 >= 610 And Temp <= 150
YADN2 - 4
EndIf
Amp2 + 3.0
; - Affich img (fucknewschool)
If Temp >= 123
DisplayTranslucentSprite(#Img13,10,YImg13,AlphaImg13)
If AlphaImg13 <= 250.0 And AffAlphaM13 = 0
AlphaImg13 + 3.2
EndIf
If AlphaImg13 >= 250.0
AffAlphaM13 = 1
EndIf
If AffAlphaM13 = 1
AlphaImg13 - 3.2
XRoue - 5
XRoueLine - 5
EndIf
If AlphaImg13 <= 0.0
AlphaImg13 = 0.0
EndIf
YImg13 + 2
EndIf
If XRoue <= 120
AffRoue = 0
Start3D()
Sprite3DBlendingMode(5,2)
For i = 0 To 100
DisplaySprite3D(#Part1,444+200*Cos(i/4-Amp),330+200*Sin(i/4-Amp),Blend4)
DisplaySprite3D(#Part4,444+140*Cos(i/4+Amp),330+140*Sin(i/4+Amp),Blend3)
DisplaySprite3D(#Part2,444+80*Cos(i/4-Amp),330+80*Sin(i/4-Amp),Blend2)
DisplaySprite3D(#Part1,444+40*Cos(i/4+Amp),330+40*Sin(i/4+Amp),Blend)
Next i
Stop3D()
If Blend <= 60.0 And Temp <= 165
Blend + 1.8
EndIf
If Blend2 <= 80.0 And Temp <= 165
Blend2 + 1.8
EndIf
If Blend3 <= 80.0 And Temp <= 165
Blend3 + 1.8
EndIf
If Blend4 <= 180.0 And Temp <= 165
Blend4 + 1.8
EndIf
EndIf
; - Affich Img fin de part newschool
If Temp >= 160
DisplayTranslucentSprite(#Img15,10,YImg15,AlphaImg15)
If AlphaImg15 <= 250.0 And AffAlphaM15 = 0
AlphaImg15 + 3.2
EndIf
If AlphaImg15 >= 250.0
AffAlphaM15 = 1
EndIf
If AffAlphaM15 = 1
AlphaImg15 - 3.2
YADN2 + 4
YADN - 4
If Blend >= 2.0
Blend - 1.5
EndIf
If Blend2 >= 2.0
Blend2 - 1.5
EndIf
If Blend3 >= 2.0
Blend3 - 1.5
EndIf
If Blend4 >= 2.0
Blend4 - 3.0
EndIf
If LigPos >= 0 And PosMod = 33
OldschoolPart = 1
NewsSchoolPart = 0
StopModule(#Mod)
PlayModule(#ModCerror)
module = 2
EndIf
EndIf
If AlphaImg15 <= 0.0
AlphaImg15 = 0.0
EndIf
YImg15 + 2
EndIf
If Temp >= 161
DisplayTranslucentSprite(#Img16,760,YImg16,AlphaImg16)
If AlphaImg16 <= 250.0 And AffAlphaM16 = 0
AlphaImg16 + 3.2
EndIf
If AlphaImg16 >= 250.0
AffAlphaM16 = 1
EndIf
If AffAlphaM16 = 1
AlphaImg16 - 3.2
EndIf
If AlphaImg16 <= 0.0
AlphaImg16 = 0.0
EndIf
YImg16 - 2
EndIf
; - Affich img (N.O.D rulezz)
If Temp >= 124
DisplayTranslucentSprite(#Img14,760,YImg14,AlphaImg14)
If AlphaImg14 <= 250.0 And AffAlphaM14 = 0
AlphaImg14 + 3.2
EndIf
If AlphaImg14 >= 250.0
AffAlphaM14 = 1
EndIf
If AffAlphaM14 = 1
AlphaImg14 - 3.2
EndIf
If AlphaImg14 <= 0.0
AlphaImg14 = 0.0
EndIf
YImg14 - 2
EndIf
EndIf
EndProcedure
; - Timer
Procedure Timer()
TempActu = GetTickCount_()/1000
Temp = TempActu - TempDebut
PosMod = GetModulePosition(#Mod)
LigPos = GetModuleRow(#Mod)
EndProcedure
; - Oldschool part
Procedure OldschoolPart()
PositionY = 0
For i = 1 To HeightImg17
ClipSprite(#Img18,0, PositionY, SpriteWidth(#Img18), 1)
DisplayTranslucentSprite(#Img18, CentreXImg17 + Cos(i*20-Anl)+(Sin((Anl + i * Pas) * 0.0174533 ) * Ampli), CentreYImg17 + i,IntenImg17)
PositionY + 1
Next i
PosY = 0
For i = 1 To HeightImg18
ClipSprite(#Img17,PosX, PosY, SpriteWidth(#Img17),1)
DisplayTranslucentSprite(#Img17,CentreXImg18 + Cos(i*20-Anl)+(Sin((Anl + i * Pas) * 0.0174533 ) * Ampli), CentreYImg18 + i - Sin(i+Anl),IntenImg18)
PosY + 1
Next i
PosYY = 0
For i = 1 To HeightImg19
ClipSprite(#Img19,0, PosYY, SpriteWidth(#Img19),1)
DisplayTranslucentSprite(#Img19,CentreXImg19 - i - Sin((Anl - i)*0.0020) * 20,480 + Cos((Anl+i*8)*0.015)*20,IntenImg19)
PosYY + 1
Next i
PosYYY = 0
For i = 1 To HeightImg20
ClipSprite(#Img20,0, PosYYY, SpriteWidth(#Img20),1)
DisplayTranslucentSprite(#Img20,CentreXImg20 + Cos(i/3+Anl+Sqr(i)),600 + i*2,IntenImg20)
PosYYY + 1
Next i
Anl + 5
If IntenImg17 <= 252.0 And Temp <= 220 ; A changer aprés ^^
IntenImg17 + 2.0
EndIf
If IntenImg18 <= 252.0 And Temp <= 220
IntenImg18 + 4.0
EndIf
If IntenImg19 <= 252.0 And Temp <= 220
IntenImg19 + 4.0
EndIf
If IntenImg20 <= 252.0 And Temp <= 220
IntenImg20 + 4.0
EndIf
Start3D()
Sprite3DBlendingMode(5,2)
For i = 0 To 1140 Step 3
DisplaySprite3D(#Part3,-100 + i - Sin((Anl - i * 2)*0.010) * 20,0 + Cos((Anl+i*2)*0.025)*10,BlendingOlds)
DisplaySprite3D(#Part3,-100 + i - Sin((Anl - i * 2)*0.010) * 20,700 + Cos((Anl+i*2)*0.025)*12,BlendingOlds)
Next i
Stop3D()
If BlendingOlds <= 30.0 And Temp <= 220
BlendingOlds + 0.8
EndIf
StartDrawing(ScreenOutput())
For i = 0 To 200
Box(XRuban + i - Sin((Anl - i * 2)*0.0020) * 20,480 + Cos((Anl+i*2)*0.025)*12,40,1,RGB(i+10,i+20,i+50))
Next i
XRuban + 3
For i = 0 To 200
Box(XRuban2 + i - Sin((Anl - i * 2)*0.0020) * 20,480 + Cos((Anl-i*2)*0.025)*12,40,1,RGB(i+10,i+20,i+50))
Next i
If XRuban >= 980
XRuban2 - 3
EndIf
If Temp >= 270
For i = 0 To 200
Box(XRuban3 + i - Sin((Anl - i * 2)*0.0020) * 20,550 + Cos((Anl+i*2)*0.025)*12,40,24,RGB(i,i+30,i+50))
Next i
XRuban3 + 3
If IntenImg18 >= 0.0
IntenImg18 - 6.0
IntenImg19 - 6.0
EndIf
EndIf
If Temp >= 270 And Temp <= 286
For i = 0 To 200
Box(450 + Cos(Transform+i*11)*200,200 + i + Cos((Anl+i)*0.035)*20,100,100,RGB(i,i+40,i+50))
Next i
Transform + 0.01
EndIf
If Temp > 286 And Temp <= 302
For i = 0 To 200
Box(X1 + 450 + Cos(Transform+i*22)*200,200 + i + Cos((Anl+i)*0.035)*20,100,100,RGB(i,i+40,i+50))
Next i
Transform + 0.01
EndIf
If Temp > 302 And Temp <= 318
For i = 0 To 200
Box(X1 + 450 + Cos(Transform+i*33)*200,200 + i + Cos((Anl+i)*0.035)*20,100,100,RGB(i,i+40,i+50))
Next i
Transform + 0.01
EndIf
If Temp > 318
For i = 0 To 200
Box(X1 + 450 + Cos(Transform+i*44)*200,200 + i + Cos((Anl+i)*0.035)*20,100,100,RGB(i,i+40,i+50))
Next i
Transform + 0.04
EndIf
DrawingMode(1)
DrawingFont(FontID(#Font))
FrontColor(RGB(100,250,255))
DrawText(XScrollText,210+Cos(Anl)+Sin(Anl)*4,"Bienvenue dans la partie oldschool, désolé pour ce scrolltext minable mais je n'avais pas trop le temps de finir la partie oldschool. La partie oldschool ne devait pas avoir lieu mais je devais revaloriser ce côté lointain, oublié de la demoscene alors qu'elle a débuté avec celui-ci qui pour moi reste le meilleur de la demoscene! / Welcome to the oldschool part, sorry for a bad scrolltext. Oldschool FOREVER ! Attendez !!!! Allons voir la 3D oldschool maintenant !!!! / Wait !!!! Go to 3D oldschool now !!!!")
XScrollText - 5
If PosMod >= 16 And LigPos >= 63 And Mod1 = 1
StopModule(#ModCerror)
PlayModule(#ModCerror2)
Mod1 = 0
module = 3
EndIf
If Temp > 290
Mod2 = 1
EndIf
If PosMod >= 13 And LigPos >= 0 And Mod2 = 1
If BlendingOlds >= 0.0
BlendingOlds - 0.8
EndIf
If IntenImg17 >= 0.0
IntenImg17 - 6.0
IntenImg20 - 6.0
EndIf
EndIf
If PosMod >= 13 And LigPos >= 62 And Mod2 = 1
StopModule(#ModCerror2)
PlayModule(#ModCerrorEndPart)
Mod2 = 0
module = 4
OldschoolPart = 0
NewsSchoolPart = 0
EndPart = 1
EndIf
StopDrawing()
EndProcedure
; - End Part
Procedure EndPart()
DisplaySprite(#Credits,240,YCredits)
YCredits - 1
Start3D()
Sprite3DBlendingMode(5,2)
For i = 0 To 820 Step 3
DisplaySprite3D(#Part1,0 - Sin((Anl - i * 2)*0.050) * 20,-80 + i + Cos((Anl+i*2)*0.025)*10,BlendEnd)
DisplaySprite3D(#Part1,900 - Sin((Anl - i * 2)*0.050) * 20,-80 + i + Cos((Anl+i*2)*0.025)*10,BlendEnd)
Next i
Sprite3DBlendingMode(5,2)
For i = 0 To 100
DisplaySprite3D(#Part4,100,580 + i + Cos((Anl+i*2)*0.025)*10,BlendEnd2)
DisplaySprite3D(#Part4,810,580 + i + Cos((Anl+i*2)*0.025)*10,BlendEnd2)
DisplaySprite3D(#Part4,100,-20 + i + Cos((Anl+i*2)*0.025)*10,BlendEnd2)
DisplaySprite3D(#Part4,810,-20 + i + Cos((Anl+i*2)*0.025)*10,BlendEnd2)
Next i
Anl + 10
If BlendEnd <= 80.0 And PosMod <= 10
BlendEnd + 2.0
EndIf
If BlendEnd2 <= 10.0 And PosMod <= 10
BlendEnd2 + 1.0
EndIf
Stop3D()
If PosMod >= 18 And LigPos >= 0
If BlendEnd >= 4.0
BlendEnd - 4.0
EndIf
If BlendEnd2 >= 2.0
BlendEnd2 - 2.0
EndIf
EndIf
If PosMod >= 18 And LigPos >= 60
StopModule(#ModCerrorEndPart)
Quit = 1
EndIf
EndProcedure
; - Boucle
Repeat
ExamineKeyboard()
ClearScreen(RGB(0,0,0))
; - Go demo !!!
Timer()
If NewsSchoolPart = 1 And OldschoolPart = 0 And EndPart = 0
NewsSchoolPart()
ElseIf NewsSchoolPart = 0 And OldschoolPart = 1 And EndPart = 0
OldschoolPart()
ElseIf NewsSchoolPart = 0 And OldschoolPart = 0 And EndPart = 1
EndPart()
EndIf
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
End
; Note de coolman : a priori j'ai trouve ces lignes apres le end, ce qui suppose qu'elles ne sont pas
; executé, j'ai donc enlevé le end ici et place en fin de programme, dans ce cas il y'a eu une erreur
; grave en fin de programme (division par zero si j'ai bien compris), bizarre, ces commandes sont
; supposés liberer la memoire et rien d'autres, je n'ai pas le temps de deboguer, j'ai donc remis le
; End ci dessus comme trouvé initiallement...
; - Libération du module en mém.
FreeModule(#Mod)
FreeModule(#ModCerror)
FreeModule(#ModCerror2)
FreeModule(#ModCerrorEndPart)
; - Libération des sprites 3D en mém.
; - Sprite 3D Texture
FreeSprite3D(#Part1)
FreeSprite3D(#Part2)
FreeSprite3D(#Part3)
FreeSprite3D(#Part4)
; - Font
FreeFont(#Font)
; - Sprite 3D Greets
FreeSprite3D(#Calodox)
FreeSprite3D(#Exceed)
FreeSprite3D(#Div0)
FreeSprite3D(#Kstorm)
FreeSprite3D(#Halcyon)
FreeSprite3D(#Blasphemy)
FreeSprite3D(#Mindforce)
FreeSprite3D(#SynRj)
FreeSprite3D(#Conspiracy)
FreeSprite3D(#Tpolm)
FreeSprite3D(#Kikiprods)
FreeSprite3D(#Farbrausch)
FreeSprite3D(#Fairlight)
FreeSprite3D(#Mandula)
FreeSprite3D(#MFX)
FreeSprite3D(#Epidemic)
FreeSprite3D(#Equinox)
FreeSprite3D(#Bypass)
FreeSprite3D(#Bgames)
End
Merci pour le lien !!
je l'avais complétement perdu 
Je vais l'optimiser sous PB402 pour qu'elle tourne sur toutes les machines (j'ai des problèmes ici avec une 6600Gt sur la partie oldschool) et régler les bugs de timer dû au code un peu spaghetti :> (ici ça va trop vite) ainsi que faire quelques modifications sur les textes.
@Coolman : Merci pour les ptites modifs, pour le end il à étaît placer là à cause d'un bug avec les free que j'arriver pas à corriger. ça devrait être régler dans la prochaine version


Je vais l'optimiser sous PB402 pour qu'elle tourne sur toutes les machines (j'ai des problèmes ici avec une 6600Gt sur la partie oldschool) et régler les bugs de timer dû au code un peu spaghetti :> (ici ça va trop vite) ainsi que faire quelques modifications sur les textes.
@Coolman : Merci pour les ptites modifs, pour le end il à étaît placer là à cause d'un bug avec les free que j'arriver pas à corriger. ça devrait être régler dans la prochaine version

Pour faire des démos , Fred nous a pondu une petite lib
http://purebasic.developpez.com/
Je ne réponds à aucune question technique en PV, utilisez le forum, il est fait pour ça, et la réponse peut profiter à tous.
Je ne réponds à aucune question technique en PV, utilisez le forum, il est fait pour ça, et la réponse peut profiter à tous.
oui on se demande ce que fait Fred de ses soirées, même pas une petite lib d'effets graphiques à se mettre sous la dent 

http://purebasic.developpez.com/
Je ne réponds à aucune question technique en PV, utilisez le forum, il est fait pour ça, et la réponse peut profiter à tous.
Je ne réponds à aucune question technique en PV, utilisez le forum, il est fait pour ça, et la réponse peut profiter à tous.
une petite lib graphique je serait preneur.
j'ai acheter le pure pour faire de la demo olschool et pour apprendre a
coder ces fameux effets de l'epoque amiga,j'ai chercher un peu partout
sur le net des bouts des codes et j'ai pas trouvé beaucoup de source a
etudier ou j'ai pas chercher au bon endroit.
si vous aurez des liens ou quelque chose du genre je serait interessé.
voici une petite demo qui n'est pas terminer que j'ai fait reçament en pure.
http://dl.free.fr/ZozzzSGQ/beastdemo.rar
j'ai acheter le pure pour faire de la demo olschool et pour apprendre a
coder ces fameux effets de l'epoque amiga,j'ai chercher un peu partout
sur le net des bouts des codes et j'ai pas trouvé beaucoup de source a
etudier ou j'ai pas chercher au bon endroit.
si vous aurez des liens ou quelque chose du genre je serait interessé.
voici une petite demo qui n'est pas terminer que j'ai fait reçament en pure.
http://dl.free.fr/ZozzzSGQ/beastdemo.rar