
Fred a écrit :Hi there,
Here is the second public release of the the 4.20 serie, which should solve most of the regressions introduced by the switch to the new VC compiler. Now, even the main compiler is compiled with VC, which should provide some more speed to the compilation progress (hopefully). There is some news tough:
Thanks to all the testers, and keep up the good work !Code : Tout sélectionner
- Added hex and binary support for Val() and ValQ() - Added #PB_String_NoCase constants for RemoveString(), ReplaceString() and CompareMemoryString() - Added #PB_String_Equal, #PB_String_Lower and #PB_String_Greater constants for CompareMemoryString() - Added #PB_String_InPlace constant for ReplaceString() - Added #PB_Sort_Ascending, #PB_Sort_Descending and #PB_Sort_NoCase constants for Sort() commands - Added #PB_Screen_NoSynchronization, #PB_Screen_WaitSynchronization and #PB_Screen_SmartSynchronization constants for FlipBuffers() - Added #PB_Sprite3D_NoFiltering and #PB_Sprite3D_BilinearFiltering constants for Sprite3DQuality()
The Fantaisie Software Team