joypad et ses boutons

Programmation avancée de jeux en PureBasic
beauregard
Messages : 1307
Inscription : dim. 08/juil./2007 18:32
Localisation : Toulouse

joypad et ses boutons

Message par beauregard »

bonsoir,
L'affectation des boutons pour joypad conçu pour le PC, n'est pas la même que celle d'un joypad console que l'on branche via un adaptateur( port console/port USB). Si vous avez un joypad, laissez donc un petit message en précisant le type de joypad( PC ou console via adaptateur) et de signifier si les boutons correspondent bien à la petite image. d'avance merci.

Code : Tout sélectionner

; ------------------------------------------------------------
; test - PC - windaube xp
; joypad: boutons - 2008 - source PureBasic 4.10
; pseudo: beauregard
; objectif: attribuer à la variable "bouton" la même valeur, et ceux quelque soit le type de joypad.
; pourquoi ? parce que l'affectation des boutons pour joypad conçu pour le PC, n'est pas la même
; que celle d'un joypad console que l'on branche via un adaptateur( port console/port USB).
; ------------------------------------------------------------
If InitMouse ()=0 Or InitKeyboard ()=0 Or InitSprite ()=0  Or InitSprite3D ()=0
     MessageRequester ( "Error" , "Can't open DirectX 7 or later" , 0)
     End
EndIf
If InitJoystick():manette=1:EndIf
;KeyboardMode(#PB_Keyboard_International)
UsePNGImageDecoder()

; °°°°°°°°°°°°°°°°°°°°  fonte °°°°°°°°°°°°°°°°°°°°°°°°°°
LoadFont ( 0 , "Comic Sans Ms" ,12, #PB_Font_Bold)
LoadFont ( 1 , "Comic Sans Ms" ,20, #PB_Font_Bold)
; °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°


Enumeration ; ici, on donne un petit nom à nos sprites:

  #repere
  #repere2
  #repere3
  #itestjoy 
 
EndEnumeration

Declare testfinis()

; on ouvre une fenetre:
If OpenWindow ( 0 , 0, 0, 260+48, 384+48, "test: le bon bouton" , #PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar|#PB_Window_ScreenCentered  )
 OpenWindowedScreen ( WindowID ( 0 ), 23, 23, 260, 300, 0, 1, 1) ; ici, voyez, on fabrique un écran ecran graphique dans la fenêtre.
  If CreateGadgetList ( WindowID ( 0 )) ; la liste gadget pour la gestion des gadgets:
    ButtonGadget ( 0 , 23, 324, 128, 64, "joypad PC" )
    ButtonGadget ( 1 , 23+4+128, 324, 128, 64, "joypad Console" )
  EndIf
EndIf

; repere ( utilisé uniquement par le programmeur):
CreateSprite ( #repere , 4, 4, 0)
 StartDrawing ( SpriteOutput ( #repere ))
  BackColor ( RGB (0,0,0))
  Box (0, 0, 4, 4, RGB (100,195,75)):Box (1, 1, 3, 3, RGB (100,125,75))
 StopDrawing ()

CreateSprite ( #repere2 , 16, 16, 0)
 StartDrawing ( SpriteOutput ( #repere2 ))
  BackColor ( RGB (0,0,0))
    Circle(8, 8, 8, RGB (100,195,75))
    Circle(8, 8, 6, RGB (100,125,75))
 StopDrawing ()

CreateSprite ( #repere3 , 16, 16, 0)
 StartDrawing ( SpriteOutput ( #repere3 ))
  BackColor ( RGB (0,0,0))
    LineXY(0, 0, 15, 0 ,RGB (100,195,75)):LineXY(0, 7, 15, 7 ,RGB (100,195,75))
    LineXY(0, 1, 0, 6 ,RGB (100,195,75)):LineXY(15, 1, 15, 6 ,RGB (100,195,75))
 StopDrawing ()
 
If CreateSprite(#itestjoy, 128, 64,0)

    StartDrawing(SpriteOutput(#itestjoy))

        Restore itestjoypad

        For ay=0 To 64-1
            For ax=0 To 128-1

                Read a.l
                Plot(ax,ay,a.l)

            Next ax
        Next ay
    StopDrawing()

    ay=0
    ax=0
EndIf

Global bouton.l; attribuer la bonne valeur, là est toute la difficulté, voyez.

; ******************************************************************************************************
Repeat ; Boucle principale
; ******************************************************************************************************
 Event= WindowEvent ()

 ;ExamineMouse():
 ExamineKeyboard ()
 FlipBuffers()
 ClearScreen(RGB(0, 0, 0))
 DisplayTransparentSprite( #itestjoy , 0, 0)

If manette
  ExamineJoystick() 
          If EventGadget() = 0:chjoypad=0:EndIf ; PC
          If EventGadget() = 1:chjoypad=1:EndIf ; Console

;DisplayTransparentSprite( #repere , Xrepere, Yrepere); utilisé par le codeur

  bouton=0
  If chjoypad=0 ; PC
    If JoystickButton(1):bouton=1:DisplayTransparentSprite( #repere2 , 83, 33):EndIf ; action
    If JoystickButton(2):bouton=2:DisplayTransparentSprite( #repere2 , 107, 29):EndIf ; saut
    If JoystickButton(3):bouton=3:DisplayTransparentSprite( #repere2 , 83, 9):EndIf
    If JoystickButton(4):bouton=4:DisplayTransparentSprite( #repere2 , 107, 5):EndIf

    If JoystickButton(5):bouton=5:DisplayTransparentSprite( #repere3 , 10, 24):EndIf ; L1
    If JoystickButton(6):bouton=6:DisplayTransparentSprite( #repere3 , 46, 24):EndIf ; R1

    If JoystickButton(7):bouton=7:DisplayTransparentSprite( #repere3 , 10, 41):EndIf ; back/select
    If JoystickButton(8):bouton=8:DisplayTransparentSprite( #repere3 , 51, 41):EndIf ; start

    If JoystickButton(9):bouton=9:DisplayTransparentSprite( #repere2 , 0, 49):EndIf ; appui stick gauche
    If JoystickButton(10):bouton=10:DisplayTransparentSprite( #repere2 , 112, 49):EndIf ; appui stick gauche
  EndIf
  If chjoypad=1 ; Console
    If JoystickButton(3):bouton=1:DisplayTransparentSprite( #repere2 , 83, 33):EndIf ; action
    If JoystickButton(2):bouton=2:DisplayTransparentSprite( #repere2 , 107, 29):EndIf ; saut
    If JoystickButton(4):bouton=3:DisplayTransparentSprite( #repere2 , 83, 9):EndIf
    If JoystickButton(1):bouton=4:DisplayTransparentSprite( #repere2 , 107, 5):EndIf

    If JoystickButton(7):bouton=5:DisplayTransparentSprite( #repere3 , 10, 24):EndIf ; L1
    If JoystickButton(8):bouton=6:DisplayTransparentSprite( #repere3 , 46, 24):EndIf ; R1
    If JoystickButton(5):bouton=11:DisplayTransparentSprite( #repere3 , 10, 6):EndIf ; L2 <- dual shock 1(L2 non analogique)
    If JoystickButton(6):bouton=12:DisplayTransparentSprite( #repere3 , 46, 6):EndIf ; R2 <- idem
 
    If JoystickButton(9):bouton=7:DisplayTransparentSprite( #repere3 , 10, 41):EndIf ; back/select
    If JoystickButton(10):bouton=8:DisplayTransparentSprite( #repere3 , 51, 41):EndIf ; start
; si vous utilisez un dual shock1, il faut que la led soit allumée( si la led est éteinte, alors vous devez appuyer sur le bouton ANALOG):
    If JoystickButton(11):bouton=9:DisplayTransparentSprite( #repere2 , 0, 49):EndIf ; appui stick gauche
    If JoystickButton(12):bouton=10:DisplayTransparentSprite( #repere2 , 112, 49):EndIf ; appui stick gauche
  EndIf

  StartDrawing ( ScreenOutput ())
    DrawingMode (1):DrawingFont ( FontID (0)):BackColor ( RGB (0,0,0))
    bouton$= Str(bouton)
    FrontColor ( RGB (154,154,154)):DrawText (1+1,70+1, "JoystickButton: " +bouton$)   
    FrontColor ( RGB (234,234,234)):DrawText (1,70, "JoystickButton: " +bouton$)
    DrawingFont ( FontID (1)):BackColor ( RGB (0,0,0))
    If chjoypad=0
      FrontColor ( RGB (154,154,154)):DrawText (110+2,220+2, "PC")   
      FrontColor ( RGB (234,234,234)):DrawText (110,220, "PC")
    EndIf
    If chjoypad=1
      FrontColor ( RGB (154,154,154)):DrawText (80+2,220+2, "Console")   
      FrontColor ( RGB (234,234,234)):DrawText (80,220, "Console")
      FrontColor ( RGB (154,154,154)):DrawText (15+2,250+2, "( via adaptateur)")   
      FrontColor ( RGB (234,234,234)):DrawText (15,250, "( via adaptateur)")
    EndIf
  StopDrawing () 
EndIf
If manette=0
  StartDrawing ( ScreenOutput ())
    DrawingMode (1):DrawingFont ( FontID (0)):BackColor ( RGB (0,0,0)) 
    FrontColor ( RGB (154,154,154)):DrawText (20+2,220+2, "Vous n'avez pas de joypad.")   
    FrontColor ( RGB (234,234,234)):DrawText (20,220, "Vous n'avez pas de joypad.")
  StopDrawing () 
EndIf
 If KeyboardPushed ( #PB_Key_F ) And nbreis=0:nbreis+1:EndIf
 If KeyboardPushed ( #PB_Key_F )=0 And nbreis=1:nbreis+1:EndIf
 If KeyboardPushed ( #PB_Key_F ) And nbreis=2:nbreis+1:EndIf
 If KeyboardPushed ( #PB_Key_F )=0 And nbreis=3:nbreis=0:EndIf
         Gosub fps ; nombre d'image par seconde ( à placer dans tout vos jolis programmes)
; ******************************************************************************************************   
 Delay (1)
 If Event= #PB_Event_CloseWindow Or KeyboardPushed ( #PB_Key_Escape ):testfinis():EndIf; si clique coin haut droit ou touche Esc, alors ferme fenêtre.
ForEver

fps:
If Val ( FormatDate ( "%ss" , Date ()))=sek
     
    fps+1 
Else
    FPS$= Str (fps)
    fps=0
EndIf
sek= Val ( FormatDate ( "%ss" , Date ()))
StartDrawing ( ScreenOutput ())
DrawingMode (1)
FrontColor ( RGB (255,255,255))
If nbreis=1 Or nbreis=2:DrawText (1,1, "FPS: " +FPS$):EndIf
StopDrawing ()
Return

Procedure.l testfinis()
 If IsImage(#repere):FreeImage(#repere):EndIf
 If IsImage(#repere2):FreeImage(#repere2):EndIf
 If IsImage(#repere3):FreeImage(#repere3):EndIf
 If IsImage(#itestjoy):FreeImage(#itestjoy):EndIf
 End
EndProcedure
Dernière modification par beauregard le ven. 04/janv./2008 18:37, modifié 2 fois.
beauregard
Messages : 1307
Inscription : dim. 08/juil./2007 18:32
Localisation : Toulouse

Re: joypad et ses boutons

Message par beauregard »

et voici la suite:

Code : Tout sélectionner

DataSection
  itestjoypad:

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beauregard
Messages : 1307
Inscription : dim. 08/juil./2007 18:32
Localisation : Toulouse

Re: joypad et ses boutons

Message par beauregard »

et la fin:

Code : Tout sélectionner

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EndDataSection
beauregard
Messages : 1307
Inscription : dim. 08/juil./2007 18:32
Localisation : Toulouse

Re: joypad et ses boutons

Message par beauregard »

Cette nuit, j'ai intégré une option permetant au joueur de choisir entre un joypad PC et un joypad Console, et finalement, il vaut mieux affecter une variable pour chaque bouton, exemple:

Code : Tout sélectionner

If manette
  ExamineJoystick() 

  bouton1=0:bouton2=0:bouton3=0:bouton4=0:bouton8=0

  If chjoypad=0 ; PC
    If JoystickButton(1):bouton1=1:EndIf ; action
    If JoystickButton(2):bouton2=1:EndIf ; saut
    If JoystickButton(3):bouton3=1:EndIf
    If JoystickButton(4):bouton4=1:EndIf

    If JoystickButton(8):bouton8=1:EndIf ; start

  EndIf
  If chjoypad=1 ; Console
    If JoystickButton(3):bouton1=1:EndIf ; action
    If JoystickButton(2):bouton2=1:EndIf ; saut
    If JoystickButton(4):bouton3=1:EndIf
    If JoystickButton(1):bouton4=1:EndIf

    If JoystickButton(10):bouton8=1:EndIf ; start

  EndIf
 EndIf 
Backup
Messages : 14526
Inscription : lun. 26/avr./2004 0:40

Message par Backup »

oui chez moi le numero des boutons correspond parfaitement
c'est juste la disposition de ces boutons qui differe

autre petite chose ma manette dispose de 2 bouton suplementaires

les joysticks peuvent servir de boutons on peut appuyer dessus !!! :D
et dans ton prg il ne sont pas pris en compte :)
beauregard
Messages : 1307
Inscription : dim. 08/juil./2007 18:32
Localisation : Toulouse

Message par beauregard »

Dobro a écrit :oui chez moi le numero des boutons correspond parfaitement c'est juste la disposition de ces boutons qui differe
alors j'ai l'impression que les fabricants de manettes font ce qu'ils veulent, car le bouton saut est traditionnellement situé en bas à droite, donc pour ta manette le bouton 3( et le bouton 1 est le bouton action pour jeter une carapace ou tirer une boule de feu).

Dobro a écrit :autre petite chose ma manette dispose de 2 bouton suplementaires les joysticks peuvent servir de boutons on peut appuyer dessus !!! :D
et dans ton prg il ne sont pas pris en compte :)
Milliard ! Mais ils sont bien pris en compte, car cela fonctionne sur la 360controller et la dualshock1 ( sur la petite image nommée itestjoypad, en bas, à droite et à gauche, j'ai dessiné une flèche et dans le code,
pour la 360controller:

Code : Tout sélectionner

    If JoystickButton(9):bouton=9:DisplayTransparentSprite( #repere2 , 0, 49):EndIf ; appui stick gauche
    If JoystickButton(10):bouton=10:DisplayTransparentSprite( #repere2 , 112, 49):EndIf ; appui stick gauche 
et pour la dual shock1

Code : Tout sélectionner

    If JoystickButton(11):bouton=9:DisplayTransparentSprite( #repere2 , 0, 49):EndIf ; appui stick gauche
    If JoystickButton(12):bouton=10:DisplayTransparentSprite( #repere2 , 112, 49):EndIf ; appui stick gauche 
grat, grat, et bien, heu, je pense que tu devrai tester ton joypad, et si tu trouve comment activer l'appui des sticks, heu, rajouter un 3ème bouton à mon code, avec un truc commençant par:

Code : Tout sélectionner

If chjoypad=2 ; manette "thrustmaster" 360 modena 
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