Code : Tout sélectionner
;initialisation des modules PURE
If InitSprite() =0
MessageRequester(Titre$, "impossible d'initialiser le systeme de sprites", #PB_MessageRequester_Ok)
End
EndIf
If InitSprite3D() =0
MessageRequester(Titre$, "impossible d'initialiser le systeme de sprites3d", #PB_MessageRequester_Ok)
End
EndIf
If InitMouse() =0
MessageRequester(Titre$, "impossible d'initialiser la souris", #PB_MessageRequester_Ok)
End
EndIf
; structure des sprites
Structure Pnt
sprite.b
zoom.b
rot.f
EndStructure
;;
;
;
;creation fenetre
;
;
main=OpenWindow(0,0,0,1024,768,"floutage")
screen=OpenWindowedScreen(WindowID(0),0,0,1024,768,0,0,0);32,"");,0,0)
TransparentSpriteColor(#PB_Default,RGB(255,1,1))
ClearScreen(0)
GrabSprite(0,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(255,255,255))
GrabSprite(1,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(255,0,255))
GrabSprite(2,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(255,255,0))
GrabSprite(3,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(0,255,255))
GrabSprite(4,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(0,255,0))
GrabSprite(5,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(255,0,0))
GrabSprite(6,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(RGB(0,0,255))
GrabSprite(7,0,0,10,10,#PB_Sprite_Texture)
ClearScreen(0)
CreateSprite3D(0,0)
CreateSprite3D(1,1)
CreateSprite3D(2,2)
CreateSprite3D(3,3)
CreateSprite3D(4,4)
CreateSprite3D(5,5)
CreateSprite3D(6,6)
CreateSprite3D(7,7)
Dim spr.pnt(100,100)
For y= 1 To 100
For x= 1 To 100
spr(x,y)\sprite=Random(6)+1
spr(x,y)\zoom=Random(6)+1
spr(x,y)\rot=Random(360)
Next
Next
Start3D()
ZoomSprite3D(1,1024,768)
DisplaySprite3D(1,0,0,25)
ZoomSprite3D(0,1024,768)
r=0:r=0:b=0:ra=1
Repeat
t=t+1
Repeat
Event = WindowEvent()
spr=0
Select Event
Case #PB_Event_Gadget
If EventGadget() = 0
End
EndIf
Case #PB_Event_CloseWindow
End
EndSelect
Until Event = 0
ExamineMouse()
FrontColor(RGB(255,255,255))
DisplaySprite3D(0,0,0,25)
;
z=z+1
For y=1 To 100
For x=1 To 100
ZoomSprite3D(spr(x,y)\sprite,spr(x,y)\zoom,spr(x,y)\zoom)
spr(x,y)\rot=spr(x,y)\rot+10
RotateSprite3D(spr(x,y)\sprite,spr(x,y)\rot,0)
FrontColor(RGB(Random(255),Random(255),Random(255)))
;Sprite3DBlendingMode(5,2)
DisplaySprite3D(spr(x,y)\sprite,-150+(x*20)+100*Cos((z+x)/100),-150+(y*10)+100*Sin((z+y)/100))
;Sprite3DBlendingMode(5,6)
If Random(100)>90
spr(x,y)\zoom=spr(x,y)\zoom+Random(2)-1
If spr(x,y)\zoom>20
spr(x,y)\zoom=20
EndIf
If spr(x,y)\zoom<1
spr(x,y)\zoom=1
EndIf
EndIf
Next
Next
StartDrawing(ScreenOutput())
DrawingMode(#PB_2DDrawing_Transparent)
r=r+ra:If r=255:ra=-ra:ba=1:EndIf:If r=0:ra=-ra:EndIf
g=g+ga:If g=255:ga=-ga:ga=1:EndIf:If g=0:ga=-ga:EndIf
b=b+ba:If b=255:ba=-ba:EndIf:If b=0:ba=-ba:EndIf
DrawText(MouseX()+15*Cos(z/10),MouseY()+15*Sin(z/10),"PURE BASIC",RGB(r,g,b),0)
StopDrawing()
;
ExamineKeyboard()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) <>0