salut
j'ai testé et chez moi, ça ne passe pas ni openGL, ni directX.
J'ai installé : directX9, 11 (installé de base).
Ma config : win8, carte amd radeon HD 7310, 2go de ram (je crois)
le log ogre (avec intengine3d(3)) :
Code : Tout sélectionner
11:44:11: Creating resource group General
11:44:11: Creating resource group Internal
11:44:11: Creating resource group Autodetect
11:44:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:44:11: Registering ResourceManager for type Material
11:44:11: Registering ResourceManager for type Mesh
11:44:11: Registering ResourceManager for type Skeleton
11:44:11: MovableObjectFactory for type 'ParticleSystem' registered.
11:44:11: OverlayElementFactory for type Panel registered.
11:44:11: OverlayElementFactory for type BorderPanel registered.
11:44:11: OverlayElementFactory for type TextArea registered.
11:44:11: Registering ResourceManager for type Font
11:44:11: ArchiveFactory for archive type FileSystem registered.
11:44:11: ArchiveFactory for archive type Zip registered.
11:44:11: ArchiveFactory for archive type EmbeddedZip registered.
11:44:11: DDS codec registering
11:44:11: FreeImage version: 3.10.0
11:44:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:44:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
11:44:11: PVRTC codec registering
11:44:11: Registering ResourceManager for type HighLevelGpuProgram
11:44:11: Registering ResourceManager for type Compositor
11:44:11: MovableObjectFactory for type 'Entity' registered.
11:44:11: MovableObjectFactory for type 'Light' registered.
11:44:11: MovableObjectFactory for type 'BillboardSet' registered.
11:44:11: MovableObjectFactory for type 'ManualObject' registered.
11:44:11: MovableObjectFactory for type 'BillboardChain' registered.
11:44:11: MovableObjectFactory for type 'RibbonTrail' registered.
11:44:11: *-*-* OGRE Initialising
11:44:11: *-*-* Version 1.8.2 (Byatis)
11:44:11: D3D9 : Direct3D9 Rendering Subsystem created.
11:44:11: D3D9: Driver Detection Starts
11:44:11: D3D9: Driver Detection Ends
11:44:11: OpenGL Rendering Subsystem created.
11:44:17: Particle Emitter Type 'Point' registered
11:44:17: Particle Emitter Type 'Box' registered
11:44:17: Particle Emitter Type 'Ellipsoid' registered
11:44:17: Particle Emitter Type 'Cylinder' registered
11:44:17: Particle Emitter Type 'Ring' registered
11:44:17: Particle Emitter Type 'HollowEllipsoid' registered
11:44:17: Particle Affector Type 'LinearForce' registered
11:44:17: Particle Affector Type 'ColourFader' registered
11:44:17: Particle Affector Type 'ColourFader2' registered
11:44:17: Particle Affector Type 'ColourImage' registered
11:44:17: Particle Affector Type 'ColourInterpolator' registered
11:44:17: Particle Affector Type 'Scaler' registered
11:44:17: Particle Affector Type 'Rotator' registered
11:44:17: Particle Affector Type 'DirectionRandomiser' registered
11:44:17: Particle Affector Type 'DeflectorPlane' registered
11:44:17: PCZone Factory Type 'ZoneType_Default' registered
11:44:17: CPU Identifier & Features
11:44:17: -------------------------
11:44:17: * CPU ID: AuthenticAMD: AMD E1-1200 APU with Radeon(tm) HD Graphics
11:44:17: * SSE: yes
11:44:17: * SSE2: yes
11:44:17: * SSE3: yes
11:44:17: * MMX: yes
11:44:17: * MMXEXT: yes
11:44:17: * 3DNOW: no
11:44:17: * 3DNOWEXT: no
11:44:17: * CMOV: yes
11:44:17: * TSC: yes
11:44:17: * FPU: yes
11:44:17: * PRO: yes
11:44:17: * HT: no
11:44:17: -------------------------
11:44:17: *** Starting Win32GL Subsystem ***
11:44:17: Registering ResourceManager for type Texture
11:44:17: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:44:17: SceneManagerFactory for type 'BspSceneManager' registered.
11:44:17: Registering ResourceManager for type BspLevel
11:44:23: GLRenderSystem::_createRenderWindow "PureBasic Ogre", 1024x768 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=461686 vsync=true
11:44:23: GL_VERSION = 4.2.11774 Compatibility Profile Context
11:44:23: GL_VENDOR = ATI Technologies Inc.
11:44:23: GL_RENDERER = AMD Radeon HD 7310 Graphics
11:44:23: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
11:44:23: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
11:44:23: ***************************
11:44:23: *** GL Renderer Started ***
11:44:23: ***************************
11:44:23: Registering ResourceManager for type GpuProgram
11:44:23: GLSL support detected
11:44:23: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
11:44:23: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:23: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
11:44:24: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
11:44:24: RenderSystem capabilities
11:44:24: -------------------------
11:44:24: RenderSystem Name: OpenGL Rendering Subsystem
11:44:24: GPU Vendor: ati
11:44:24: Device Name: AMD Radeon HD 7310 Graphics
11:44:24: Driver Version: 4.2.11774.0
11:44:24: * Fixed function pipeline: yes
11:44:24: * Hardware generation of mipmaps: yes
11:44:24: * Texture blending: yes
11:44:24: * Anisotropic texture filtering: yes
11:44:24: * Dot product texture operation: yes
11:44:24: * Cube mapping: yes
11:44:24: * Hardware stencil buffer: yes
11:44:24: - Stencil depth: 8
11:44:24: - Two sided stencil support: yes
11:44:24: - Wrap stencil values: yes
11:44:24: * Hardware vertex / index buffers: yes
11:44:24: * Vertex programs: yes
11:44:24: * Number of floating-point constants for vertex programs: 256
11:44:24: * Number of integer constants for vertex programs: 0
11:44:24: * Number of boolean constants for vertex programs: 0
11:44:24: * Fragment programs: yes
11:44:24: * Number of floating-point constants for fragment programs: 256
11:44:24: * Number of integer constants for fragment programs: 0
11:44:24: * Number of boolean constants for fragment programs: 0
11:44:24: * Geometry programs: yes
11:44:24: * Number of floating-point constants for geometry programs: 16384
11:44:24: * Number of integer constants for geometry programs: 0
11:44:24: * Number of boolean constants for geometry programs: 0
11:44:24: * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
11:44:24: * Texture Compression: yes
11:44:24: - DXT: yes
11:44:24: - VTC: no
11:44:24: - PVRTC: no
11:44:24: * Scissor Rectangle: yes
11:44:24: * Hardware Occlusion Query: yes
11:44:24: * User clip planes: yes
11:44:24: * VET_UBYTE4 vertex element type: yes
11:44:24: * Infinite far plane projection: yes
11:44:24: * Hardware render-to-texture: yes
11:44:24: * Floating point textures: yes
11:44:24: * Non-power-of-two textures: yes
11:44:24: * Volume textures: yes
11:44:24: * Multiple Render Targets: 8
11:44:24: - With different bit depths: yes
11:44:24: * Point Sprites: yes
11:44:24: * Extended point parameters: yes
11:44:24: * Max Point Size: 8192
11:44:24: * Vertex texture fetch: yes
11:44:24: * Number of world matrices: 0
11:44:24: * Number of texture units: 16
11:44:24: * Stencil buffer depth: 8
11:44:24: * Number of vertex blend matrices: 0
11:44:24: - Max vertex textures: 16
11:44:24: - Vertex textures shared: yes
11:44:24: * Render to Vertex Buffer : no
11:44:24: * GL 1.5 without VBO workaround: no
11:44:24: * Frame Buffer objects: yes
11:44:24: * Frame Buffer objects (ARB extension): no
11:44:24: * Frame Buffer objects (ATI extension): no
11:44:24: * PBuffer support: yes
11:44:24: * GL 1.5 without HW-occlusion workaround: no
11:44:24: * Separate shader objects: no
11:44:24: DefaultWorkQueue('Root') initialising on thread main.
11:44:24: Particle Renderer Type 'billboard' registered
11:44:24: Added resource location './textures' of type 'FileSystem' to resource group 'General'
11:44:24: Added resource location './programs' of type 'FileSystem' to resource group 'General'
11:44:24: Added resource location './models' of type 'FileSystem' to resource group 'General'
11:44:24: Added resource location './packs/skybox.zip' of type 'Zip' to resource group 'General'
11:44:24: Added resource location './scripts' of type 'FileSystem' to resource group 'General'
11:44:24: Parsing scripts for resource group Autodetect
11:44:24: Finished parsing scripts for resource group Autodetect
11:44:24: Creating resources for group Autodetect
11:44:24: All done
11:44:24: Parsing scripts for resource group General
11:44:24: Parsing script Examples.program
11:44:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource AmbientOneTexture.glsl in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 756)
11:44:24: High-level program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource AmbientOneTexture.glsl in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 756)
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(56): setting of constant failed
11:44:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 756)
11:44:24: High-level program Ogre/HardwareSkinningTwoWeightsGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 756)
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(248): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(249): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(250): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(251): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(252): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(253): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(254): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.program(256): setting of constant failed
11:44:24: Parsing script StdQuad_vp.program
11:44:24: Parsing script ASCII.material
11:44:24: Parsing script BlackAndWhite.material
11:44:24: Parsing script Embossed.material
11:44:24: Parsing script Examples.material
11:44:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 756)
11:44:24: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 756)
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.material(1832): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.material(1833): setting of constant failed
11:44:24: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgramParams.cpp (line 1441)
11:44:24: Compiler error: invalid parameters in Examples.material(1834): setting of constant failed
11:44:24: Parsing script Glass.material
11:44:24: Parsing script NightVision.material
11:44:24: Parsing script OldMovie.material
11:44:24: Parsing script OldTV.material
11:44:24: Parsing script Posterize.material
11:44:24: Parsing script SharpenEdges.material
11:44:24: Parsing script Tiling.material
11:44:24: Parsing script Examples.compositor
11:44:24: Finished parsing scripts for resource group General
11:44:24: Creating resources for group General
11:44:24: All done
11:44:24: Parsing scripts for resource group Internal
11:44:24: Finished parsing scripts for resource group Internal
11:44:24: Creating resources for group Internal
11:44:24: All done
11:44:24: Texture: grass1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
11:44:24: Texture: Dirt.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
11:44:24: Mesh: Loading tudorhouse.mesh.
11:44:24: WARNING: tudorhouse.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
11:44:24: Texture: fw12b.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
11:44:24: Mesh: Loading robot.mesh.
11:44:24: Skeleton: Loading robot.skeleton
11:44:24: WARNING: robot.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
11:44:24: Texture: r2skin.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:44:24: Texture: stevecube_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:44:24: Texture: stevecube_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:44:24: Texture: stevecube_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:44:24: Texture: stevecube_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:44:24: Texture: stevecube_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:44:24: Texture: stevecube_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Autre chose, sur cet ordinateur (un nouveau pas cher, mon autre a planté ^^), aucun fichier 3D ne passe en directX, par contre avec openGL comme subsystème, pas de soucis.
j'ai toujours un erreur "accès mémoire invalide" sur la ligne :