Code : Tout sélectionner
If InitEngine3D(#PB_Engine3D_DebugLog | #PB_Engine3D_DebugOutput)
Code : Tout sélectionner
If InitEngine3D(#PB_Engine3D_DebugLog | #PB_Engine3D_DebugOutput)
Code : Tout sélectionner
InitEngine3D(1)
Mode texte ? C'est à dire ?kernadec a écrit :@comtois
j'ai fais ce que tu m'as demandé, mais en console pas trouvé le moyen de récupérer le résultat.
en mode texte, donc,
j'ai eu recours a une copie écran. que j'ai postée à Fred en pièce jointe
cordialement
Code : Tout sélectionner
19:26:27: Creating resource group General
19:26:27: Creating resource group Internal
19:26:27: Creating resource group Autodetect
19:26:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:26:27: Registering ResourceManager for type Material
19:26:27: Registering ResourceManager for type Mesh
19:26:27: Registering ResourceManager for type Skeleton
19:26:27: MovableObjectFactory for type 'ParticleSystem' registered.
19:26:27: OverlayElementFactory for type Panel registered.
19:26:27: OverlayElementFactory for type BorderPanel registered.
19:26:27: OverlayElementFactory for type TextArea registered.
19:26:27: Registering ResourceManager for type Font
19:26:27: ArchiveFactory for archive type FileSystem registered.
19:26:27: ArchiveFactory for archive type Zip registered.
19:26:27: ArchiveFactory for archive type EmbeddedZip registered.
19:26:27: DDS codec registering
19:26:27: FreeImage version: 3.10.0
19:26:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:26:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
19:26:27: PVRTC codec registering
19:26:27: Registering ResourceManager for type HighLevelGpuProgram
19:26:27: Registering ResourceManager for type Compositor
19:26:27: MovableObjectFactory for type 'Entity' registered.
19:26:27: MovableObjectFactory for type 'Light' registered.
19:26:27: MovableObjectFactory for type 'BillboardSet' registered.
19:26:27: MovableObjectFactory for type 'ManualObject' registered.
19:26:27: MovableObjectFactory for type 'BillboardChain' registered.
19:26:27: MovableObjectFactory for type 'RibbonTrail' registered.
19:26:27: *-*-* OGRE Initialising
19:26:27: *-*-* Version 1.8.0 (Byatis)
19:26:27: D3D9 : Direct3D9 Rendering Subsystem created.
19:26:27: D3D9: Driver Detection Starts
19:26:27: D3D9: Driver Detection Ends
19:26:27: OpenGL Rendering Subsystem created.
19:26:27: Particle Emitter Type 'Point' registered
19:26:27: Particle Emitter Type 'Box' registered
19:26:27: Particle Emitter Type 'Ellipsoid' registered
19:26:27: Particle Emitter Type 'Cylinder' registered
19:26:27: Particle Emitter Type 'Ring' registered
19:26:27: Particle Emitter Type 'HollowEllipsoid' registered
19:26:27: Particle Affector Type 'LinearForce' registered
19:26:27: Particle Affector Type 'ColourFader' registered
19:26:28: Particle Affector Type 'ColourFader2' registered
19:26:28: Particle Affector Type 'ColourImage' registered
19:26:28: Particle Affector Type 'ColourInterpolator' registered
19:26:28: Particle Affector Type 'Scaler' registered
19:26:28: Particle Affector Type 'Rotator' registered
19:26:28: Particle Affector Type 'DirectionRandomiser' registered
19:26:28: Particle Affector Type 'DeflectorPlane' registered
19:26:28: PCZone Factory Type 'ZoneType_Default' registered
19:26:28: CPU Identifier & Features
19:26:28: -------------------------
19:26:28: * CPU ID: GenuineIntel: Intel(R) Atom(TM) CPU N455 @ 1.66GHz
19:26:28: * SSE: yes
19:26:28: * SSE2: yes
19:26:28: * SSE3: yes
19:26:28: * MMX: yes
19:26:28: * MMXEXT: yes
19:26:28: * 3DNOW: no
19:26:28: * 3DNOWEXT: no
19:26:28: * CMOV: yes
19:26:28: * TSC: yes
19:26:28: * FPU: yes
19:26:28: * PRO: yes
19:26:28: * HT: no
19:26:28: -------------------------
19:26:28: D3D9 : Subsystem Initialising
19:26:28: Registering ResourceManager for type Texture
19:26:28: Registering ResourceManager for type GpuProgram
19:26:28: ***************************************
19:26:28: *** D3D9 : Subsystem Initialised OK ***
19:26:28: ***************************************
19:26:28: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:26:28: SceneManagerFactory for type 'BspSceneManager' registered.
19:26:28: Registering ResourceManager for type BspLevel
19:27:04: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 512x384 windowed miscParams: FSAA=2 displayFrequency=0 externalWindowHandle=134214 vsync=true
19:27:04: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 512x384, 32bpp
19:27:04: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at OgreD3D9Device.cpp (line 729)
c'est pas Packard Bell le Dot S ??kernadec a écrit : c'est un hp "dot s" ecran 10.1 LED LCD (1024x600)
bref c'est pas vraiment une puce 3d , ça émuleCommençons par ce qui fait mal : le GMA 3150 n'est qu'un GMA 3100 modifié, lui-même un simple GMA 950 overclocké. Concrètement, un GMA 3150 ne fait pas plus de choses qu'un GMA 950 mais il le fait un peu plus vite : on passe de 133 MHz (dans les netbooks) et 400 MHz (dans les nettops) à 200 MHz (netbooks) et 400 MHz (nettops). Les fonctions sont les mêmes : DirectX 9, pas de prise en charge des Vertex Shaders par le GPU (ils sont émulés sur le CPU), pas d'accélération vidéo des formats HD (seul le MPEG2 est de la partie), etc.