;**********
InitSprite():InitKeyboard():InitPalette()
OpenScreen(640,480,8,"mode256")
LoadImage(1 ,"sam.bmp")
LoadPalette(1,"sam.bmp")
DisplayPalette(1)
Repeat
FlipBuffers()
StartDrawing(ScreenOutput())
DrawImage(UseImage(1),0,0)
StopDrawing()
ExamineKeyboard()
Until KeyboardPushed(#pb_key_escape)
End
Si j'utilise un sprite à la place de l'image, il s'affiche bien en 256 couleurs...
;**********
InitSprite():InitKeyboard():InitPalette()
OpenScreen(640,400,8,"mode256")
LoadSprite(1,"sam.bmp")
LoadPalette(1,"sam.bmp")
DisplayPalette(1)
Repeat
FlipBuffers()
DisplaySprite(1,0,0)
ExamineKeyboard()
Until KeyboardPushed(#pb_key_escape)
End
