Acceptable game sizes
Acceptable game sizes
The graphics for a game I am writing is pushing 4mb of bmp and I haven't started writing the music yet.
The game itself (code) is well under 100 kb, it is an isometric pacman-ish type thing. That is, collect bits whilst avoiding guardians of various speed and intelligence.
I was wondering what sort of sizing is "acceptable" or reasonable for a simple game.
Any rules of thumb?
The game itself (code) is well under 100 kb, it is an isometric pacman-ish type thing. That is, collect bits whilst avoiding guardians of various speed and intelligence.
I was wondering what sort of sizing is "acceptable" or reasonable for a simple game.
Any rules of thumb?
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Well, for me, I will ususally try to make simple 2d games <5 megabytes. If you want to make your games smaller, try using "UseJPEGImageDecoder()" and make all of your sprites JPEG. And making all of your sounds Mp3 or OGG. You can also use Purebasic packer commmands to compress all of the game files into one.
I hope this helps.
I hope this helps.

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Hiya techjunkie.
Thanks.
I am not all that clued up on what can/cannot be done with sound.
I create music using a variety of methods and get the finished file in wave format, best quality I can. The master copy. This is then pushed through AcidDJ and saved at worst quality consistent with still being useable. I then drop that onto blade and create an mp3, again going for the smallest file consistent with usable sound.
That is the sum total of my sound-studio skills.
Any suggestions on software and approaches to use?
Again, thanks.
Thanks.
I am not all that clued up on what can/cannot be done with sound.
I create music using a variety of methods and get the finished file in wave format, best quality I can. The master copy. This is then pushed through AcidDJ and saved at worst quality consistent with still being useable. I then drop that onto blade and create an mp3, again going for the smallest file consistent with usable sound.
That is the sum total of my sound-studio skills.

Any suggestions on software and approaches to use?
Again, thanks.
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I use OGG, wave and MP3:s - deppends on who long the sample is, quality and so on... but I allways resample with Nero Wave Editor... Resample and listen, maybe add some filters and effects - your ears are your best tools...Dare2 wrote:I am not all that clued up on what can/cannot be done with sound.


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You don't have to use Gif, you have PNG:
http://www.purearea.net/pb/english/manu ... coder.html
http://www.libpng.org/pub/png/
http://www.purearea.net/pb/english/manu ... coder.html
http://www.libpng.org/pub/png/