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Collision detection
Posted: Mon Dec 22, 2003 2:29 am
by Fable Fox
Now that PureBasic have 3d engine by using OGRE, does it have collision detection capability to know wheter an .mesh object collide with another .mesh object because as far as i know, OGRE is a graphics engine.
Thanks.
Posted: Mon Dec 22, 2003 4:01 am
by newcoder
If I'm not mistaken, OGRE Collsion Detection is coming soon and when it does It will be implemented in Purebasic 4.0
Posted: Mon Dec 22, 2003 7:57 am
by J. Baker
Unless if there has been a change, the creator of OGRE said two months ago that OGRE will only be a graphics engine and that he had no plans on adding collision.
Posted: Tue Dec 23, 2003 12:50 am
by Andre
Should be right, as
ODE should become the additional engine for physics, collissions, etc.
ODE?
Posted: Tue Dec 23, 2003 4:38 am
by Fable Fox
So, does PB have support for ODE? Or we have to wait for OGRE to incorporate ODE?
Anyone managed to create a 3d game using PB?
And when will 4.0 get released?
Re: ODE?
Posted: Tue Dec 23, 2003 4:38 pm
by Comtois
Fable Fox wrote:Anyone managed to create a 3d game using PB?
Not really games , just very small demo 3D here
http://perso.wanadoo.fr/comtois/pureindex.htm
Try Demo plateforme 3D , and PureSokoban3D