First, I wanted to make a basic compiler, but I don't like people all days asking for me to include double numbers, fix bugs, networks commands, etc...

Then, I realise what I want. I like to code a Engine1D, something that nobody did before. The features are:
. Screen modes: 640x1, 800x1, 1024x1, 1280x1, 1600x1.
. Higher resolutions in pro version.
. XBuffer 16 bits.
. Limitless sprites, but multiple of 1.
. 64 millions of Red colour, or 64 millions of Green, or 64 millions of Blue.
. Super extra fast sprite collision in all directions (right and left).
. High level funtion for keyboard control, that is:
__ IsKeyboardPressed?()
. Support of music and sound. The engine can play ALL formats with bitrate 1bps.
. Advanced IA. The engine have the fastest path finder ever coded, with the oh* (C) algoritm.
. Other features you can't imagine, but you'll have to see.

Somebody interested in the project??????
