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#PB_Sound_MultiChannel= 0 ?

Posted: Sun Jun 08, 2025 9:40 pm
by SPH

Code: Select all

CatchSound(3, ?Music3)
PlaySound(3,#PB_Sound_MultiChannel,100)
Delay(50)
PlaySound(3,#PB_Sound_MultiChannel,100)
Delay(1500)

Code: Select all

CatchSound(3, ?Music3)
PlaySound(3,0,100)
Delay(50)
PlaySound(3,0,100)
Delay(1500)
2 equivalent codes; which makes me say that "#PB_Sound_MultiChannel" = 0
... whereas "0" should mute the first sound in favor of the second (logically)