Code: Select all
CatchSound(3, ?Music3)
PlaySound(3,#PB_Sound_MultiChannel,100)
Delay(50)
PlaySound(3,#PB_Sound_MultiChannel,100)
Delay(1500)
Code: Select all
CatchSound(3, ?Music3)
PlaySound(3,0,100)
Delay(50)
PlaySound(3,0,100)
Delay(1500)
... whereas "0" should mute the first sound in favor of the second (logically)