OpenGL wgl extensions
Posted: Wed Dec 10, 2003 12:34 pm
I am trying to come up with a tidy method for calling wgl extensions. There are two methods I can think of...
1) An array of function pointers plus "CallFunction..." type calls
2) An interface plus "wgl\wglFunction..." type calls
The first is flexible (to a point) but I don't like the call method, the second has a better (read "more tidy") call method but is inflexible. Any other suggestions?
1) An array of function pointers plus "CallFunction..." type calls
2) An interface plus "wgl\wglFunction..." type calls
The first is flexible (to a point) but I don't like the call method, the second has a better (read "more tidy") call method but is inflexible. Any other suggestions?