Code: Select all
Event = WaitWindowEvent()
UsePNGImageDecoder()
;FlipBuffers()
StartDrawing(WindowOutput(WindowNum))
DrawingMode(#PB_2DDrawing_Default)
Box(0, 0, GameX, GameY, RGB(0, 0, 0))
DrawImage(BatterySequence(0), 0, 0)
StopDrawing()
If Event = #PB_Event_CloseWindow
EndProgram()
EndIf
