LibSGD with Purebasic

Developed or developing a new product in PureBasic? Tell the world about it.
mpz
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LibSGD with Purebasic

Post by mpz »

Hello,
It is with great regret that I have to announce the death of Marc Sibley. I bought his first program Blitzbasic on the Amiga in the 80s. At that time there was only Turbobasic on the PC without any graphics, brrr. Before I came to Purebasic, I had later worked with Blitzbasic 3D on the PC. My dream was always to use the Blitz3D graphics functionality with Purebasic, which I finally had with the LIBSGD. But then this happened with Marc. I joined the forum 2 weeks to late and had no possibility to chat with Marc anymore. :(


Future:
And now the users of libSGD are trying to find a solution. I have created a new dll version 0.18 with the source code and will publish this version with new examples under my github account.
- My problem is just to create a unicode version and maybe even a static lib version out of it.

A fully compilable version 0.18 is available here
https://github.com/blitz-research/libsgd/tree/develop
So if you want to help and have a clue, you are very welcome...

Welcome to LibSGD
LibSGD is a simple game development library that provides a high level, easy to use 'scene graph' style API for writing games and apps.
https://github.com/blitz-research/libsgd

I have adapted the version libSGD v0.17 for Purebasic and also provided the assets files for download. Have fun with it
https://github.com/MPzCodes/LibSGD

Greetings
Michael

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Working on - MP3D Library - PB 5.73 version ready for download
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skinkairewalker
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Re: LibSGD with Purebasic

Post by skinkairewalker »

awesome <3
I have already started the tests
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