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[Done]The surface texture is displayed as blurred.

Posted: Mon Jun 17, 2024 1:20 pm
by tft
Today, a question for the ogre species. When a surface turns away, so that it is only half or less visible from the side, the textures are displayed very blurred. This is probably for optimization purposes. How can I turn this off? I remember it was possible. But how??

TFT

Re: The surface texture is displayed as blurred.

Posted: Mon Jun 17, 2024 2:22 pm
by benubi
I am not a pro so much but I would try with those functions:

MaterialFilteringMode()
MaterialShadingMode()
SetMaterialAttribute()

Sometimes there are fixed graphics driver settings instead of "let application decide" which could interfere.

Perhaps there could also be Mesh-settings (visibility radius/dynamic LOD) that may cause "problems" that you only notice once your screen resolution & other presets allows them to happen ;)

Re: The surface texture is displayed as blurred.

Posted: Mon Jun 17, 2024 5:21 pm
by tft
Thanks for the info. It was due to MaterialFilteringMode()

THX TFT