Today, a question for the ogre species. When a surface turns away, so that it is only half or less visible from the side, the textures are displayed very blurred. This is probably for optimization purposes. How can I turn this off? I remember it was possible. But how??
TFT
[Done]The surface texture is displayed as blurred.
[Done]The surface texture is displayed as blurred.
Last edited by tft on Mon Jun 17, 2024 5:21 pm, edited 1 time in total.
TFT seid 1989
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ARDUINO Freak
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ARDUINO Freak

Re: The surface texture is displayed as blurred.
I am not a pro so much but I would try with those functions:
MaterialFilteringMode()
MaterialShadingMode()
SetMaterialAttribute()
Sometimes there are fixed graphics driver settings instead of "let application decide" which could interfere.
Perhaps there could also be Mesh-settings (visibility radius/dynamic LOD) that may cause "problems" that you only notice once your screen resolution & other presets allows them to happen
MaterialFilteringMode()
MaterialShadingMode()
SetMaterialAttribute()
Sometimes there are fixed graphics driver settings instead of "let application decide" which could interfere.
Perhaps there could also be Mesh-settings (visibility radius/dynamic LOD) that may cause "problems" that you only notice once your screen resolution & other presets allows them to happen

Re: The surface texture is displayed as blurred.
Thanks for the info. It was due to MaterialFilteringMode()
THX TFT
THX TFT
TFT seid 1989
Aktuelles Projekte : Driving School Evergarden
YouTube : Pure Basic to go
FaceBook : Temuçin SourceMagic Games
DISCORD : SourceMagic
W10 , i9 9900K ,32 GB Ram , GTX Titan , 3 Monitore FHD
ARDUINO Freak
Aktuelles Projekte : Driving School Evergarden
YouTube : Pure Basic to go
FaceBook : Temuçin SourceMagic Games
DISCORD : SourceMagic
W10 , i9 9900K ,32 GB Ram , GTX Titan , 3 Monitore FHD
ARDUINO Freak
