Hi,
for my PCB program I create textures on the fly. Now I want to cache them since same data produced the same texture. Is it better to save the texture with SaveRenderTexture or the image itself (which is painted on the texture)? My question is not about image compression (let's say I save the image as BMP), more about whether there's up-/downsides to each method.
Edit: I just realized that RenderTexture<>Texture. So, since there's no SaveTexture-command I'll have to stick with saving the picture.
SaveRenderTexture vs. SaveImage
SaveRenderTexture vs. SaveImage
Good morning, that's a nice tnetennba!
PureBasic 6.21/Windows 11 x64/Ryzen 7900X/32GB RAM/3TB SSD
Synology DS1821+/DX517, 130.9TB+50.8TB+2TB SSD
PureBasic 6.21/Windows 11 x64/Ryzen 7900X/32GB RAM/3TB SSD
Synology DS1821+/DX517, 130.9TB+50.8TB+2TB SSD