3D normal calculation and others stuffs

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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minimy
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3D normal calculation and others stuffs

Post by minimy »

Hi, it's just a suggestion. I think it would be interesting to calculate the native normals in purebasic. It would also be interesting to have a 'video material' (ogg) that works in ogre but not in PB. Another interesting thing would be the automatic calculation of new spatial coordinates e.g. angle between x1y1 and x2z2, new position based on x1,y1,z1, angle and distance, etc.

More 3D examples will be nice too for noobs (as me, jeje. noob forever).

I know how to do all this with code but think was be more faster if is included as native in PB.

Thanks for read!!

Have nice day!
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