I haven't had any luck exporting MESH files using any of the exporters I've tried. The MilkShape one exports fine, but when I try to use the .mesh in a program I just get "Specified #Mesh is not initialized" (it works when I use the provided robot.mesh however). The 3DS Max plugin just came up with some script error and gave up and the Wings3D converter just gave the same results as MilkShape, apparently creating the .mesh file but it then refusing to work in the program. I've tried almost every combination of options for exporting from MilkShape to no avail, and the Wings3D converter doesn't have any options (that I can find).
Is there something I'm not doing and should be?
Thanks.
.mesh exporters - can't get a single one to work
.mesh exporters - can't get a single one to work
How much ham could a hamster stir, if a hamster could stir ham?
Aha!
I've found what the problem was, and for once it wasn't even my fault! PureBasic (or atleast the shareware download) seems to still be using version 0.1.1 of OGRE, and the latest version is 0.1.2, which has an incompatible .mesh format and I downloaded the .mesh exporters for 0.1.2. But now I've the exporters for 0.1.1 it works perfectly 

How much ham could a hamster stir, if a hamster could stir ham?
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Well, the 3DSMax converter needs another program to convert it to mesh from mesh.xml.
However, if you are using the 3DSMax plugin with purebasic, you will get those normals SCREWED! Same for the pivot point.
Try this workaround:
Export it as VRML from 3DStudio Max and then use the VRML-converter tool in the 0.1.1
Now you wont get your normals inverted (fubar exporter for 3DSMax i tell you) and the pivot point will be where it should be.
Known working workaround, done it many times during my current project.
However, if you are using the 3DSMax plugin with purebasic, you will get those normals SCREWED! Same for the pivot point.
Try this workaround:
Export it as VRML from 3DStudio Max and then use the VRML-converter tool in the 0.1.1
Now you wont get your normals inverted (fubar exporter for 3DSMax i tell you) and the pivot point will be where it should be.
Known working workaround, done it many times during my current project.