SPH wrote: Sun Dec 24, 2023 11:09 am
What do you think ? Thx
Very impressive SPH, I like the idea of storing sequences in files as it gives you the opportunity of defining a significant volume of data without oversized source code. How long does it take you to map that kind of data?
My PureBasic virtual machine sometimes fails to display graphics — possibly due to sprites, which you aren't using.
As this is a very new use of my polygon editor, I had to adjust certain portions of code; so, overall, this anim took me around 6 hours.
Now that I have the technique, I can do it in 2 hours.
I don't use any sprites! Why are you talking about sprites anyway?
This animation is 100% openGL polygons
Storing the data in files avoids burdening the exe but also allows you to do "For i=1 to 10: load_poly("aw",i)..."
This is not possible with a Data section. We cannot restore a number but a label.
PS: my anim is as "slow" as the original and can be much faster by modifying the "120" in the "display_poly_small(120,1)" instruction.
But faster also means more images to create...
!i!i!i!i!i!i!i!i!i! !i!i!i!i!i!i! !i!i!i!
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Portable LENOVO ideapad 110-17ACL 64 bits Version de PB : 6.12LTS - 64 bits
miskox wrote: Sun Dec 31, 2023 10:50 am
Update: PB 6.03 and 6.04 LTS x86 gives an error, on PB 6.04 x64 LTS works (with original line 134 Dim sph_yy(Lof(1)/2)).
So: program should be compiled on x64 and not on x86.
Thanks.
Saso
Look the first post and DL the new link.
All charged on memory avec speed up....
That's ok now ?
!i!i!i!i!i!i!i!i!i! !i!i!i!i!i!i! !i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits Version de PB : 6.12LTS - 64 bits