Multible Terrains
Multible Terrains
Is it possible to have multible terrains? When i stretch a single terrain to make it bigger, pc slows down. Didn't know if it was possible to display more then one terrain at a time to make a huge terrain.
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Johan_Haegg
- User

- Posts: 60
- Joined: Wed Apr 30, 2003 2:25 pm
- Location: Västerås
- Contact:
-
Johan_Haegg
- User

- Posts: 60
- Joined: Wed Apr 30, 2003 2:25 pm
- Location: Västerås
- Contact:
Something like:
TerrainID.l = CreateTerrain(Filename$, MaterialID, [ScaleX, ScaleY, ScaleZ, [Precision]],[PosX, PosY, PosZ])
UnloadTerrain(TerrainID)
Ok, there will be some loading-times when switching, but how painfull is that? Not a single bit!
Ok, it would be nice with a terrain that is drawn with precision 1 near the camera and 20 at the end, but thats something for the future, right now multiple terrains would be the thing that would make it possible to do a huge landscape for an adventure game or whatever.
The worst thing that could happen to PureBasic is that i becomes something like a 'Write and Play' language, we want to think a bit to
A friend of mine is currently writeing on a few Yaw & Roll functions in C++
to be included in a game we are writeing in PureBasic & C++. Hope it turns out good, maybe ill post it later for use with the terrain-engine.
TerrainID.l = CreateTerrain(Filename$, MaterialID, [ScaleX, ScaleY, ScaleZ, [Precision]],[PosX, PosY, PosZ])
UnloadTerrain(TerrainID)
Ok, there will be some loading-times when switching, but how painfull is that? Not a single bit!
Ok, it would be nice with a terrain that is drawn with precision 1 near the camera and 20 at the end, but thats something for the future, right now multiple terrains would be the thing that would make it possible to do a huge landscape for an adventure game or whatever.
The worst thing that could happen to PureBasic is that i becomes something like a 'Write and Play' language, we want to think a bit to
A friend of mine is currently writeing on a few Yaw & Roll functions in C++
to be included in a game we are writeing in PureBasic & C++. Hope it turns out good, maybe ill post it later for use with the terrain-engine.

