Hi,
I've got a window, that is a sprite screen, which I need to redraw every time part of it is overdrawn.
Currently, when a window goes over the top of this sprite window, it is not re-drawn. I need to redraw the window whenever a part of it is overwritten.
I have tried #PB_Event_Repaint, but this only seems to repaint when the window loses complete focus, then gains it again.
I have seen a few suggestions on this forum, about using the window callback function, but as my aim is for my project to work on both windows and linux once finished, I need another solution...
Any ideas?
Many thanks,
Toris