Frames Per Second
Posted: Thu Jun 09, 2016 1:01 am
since we already have Engine3DFrameRate() / Engine3DStatus(), it would be cool if you could add a FrameRate() function for the default sprite library as well.
maybe it should be renamed to FPS(), to avoid confusion with SetFrameRate().
c ya,
nco2k
maybe it should be renamed to FPS(), to avoid confusion with SetFrameRate().
c ya,
nco2k