since we already have Engine3DFrameRate() / Engine3DStatus(), it would be cool if you could add a FrameRate() function for the default sprite library as well.
maybe it should be renamed to FPS(), to avoid confusion with SetFrameRate().
c ya,
nco2k
Frames Per Second
Frames Per Second
If OSVersion() = #PB_OS_Windows_ME : End : EndIf