I'm trying to animate some sprites with sprite3d and i was wondering if it was possible to have an imagestrip of my sprite anim applied one frame at a time to my sprite3d object ?
sortof a hero anim of him runnning, 10 images for the anim mapped one at a time to the sprite3d.
Can i do this with an imagestrip, all the images that forms the anim glued together or do i have to have each 64x64 images loaded individually and then mapped onto the sprite3d ?
i'm also unclear as to what method to use to map a sequence of images to a sprite3d
any hints or help would be greatly appreciated !
Thanks
Minime.
