Sprite3D animations

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minime
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Posts: 4
Joined: Tue Jun 10, 2003 10:44 pm

Sprite3D animations

Post by minime »

Hi guys,

I'm trying to animate some sprites with sprite3d and i was wondering if it was possible to have an imagestrip of my sprite anim applied one frame at a time to my sprite3d object ?

sortof a hero anim of him runnning, 10 images for the anim mapped one at a time to the sprite3d.

Can i do this with an imagestrip, all the images that forms the anim glued together or do i have to have each 64x64 images loaded individually and then mapped onto the sprite3d ?

i'm also unclear as to what method to use to map a sequence of images to a sprite3d :(

any hints or help would be greatly appreciated !

Thanks

Minime.
minime
New User
New User
Posts: 4
Joined: Tue Jun 10, 2003 10:44 pm

Post by minime »

nm, found the info i was looking for in a demo from a fansite.

Thanks :)

minime
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