Chipmunk is very nice open-source phys engine that can be used in complex 2D games for advanced collision handling or complete world physics simulation.
It is written in pure C and this makes a difference too (not for speed only), cause no wrapper needed to use it from PB, unlike other solutions like BOX2D with their damn POO classes.
So here are my bindings including simple helloworld example and .lib binaries: http://geocities.ws/lunasole
Some general documentation: https://chipmunk-physics.net/release/Ch ... test-Docs/
Also other info and and full engine sources here: https://chipmunk-physics.net/
(anyway you need to look on it's sources/official demos sources, cause using it without that might be hard way [even with sources sometimes it is

*currently only Windows x86/x64 versions