[Engine3D] OpenBufferedScreen() ?
Posted: Tue Sep 15, 2015 6:51 am
Hi,
With a new OpenBufferedScreen() function we could setup the actual drawing into an Image, which we could then blit to a CanvasGadget or whatever.
This way we could do offline rendering.
Cheers,
Guy.
With a new OpenBufferedScreen() function we could setup the actual drawing into an Image, which we could then blit to a CanvasGadget or whatever.
This way we could do offline rendering.
Cheers,
Guy.