Hello,
it's possible to use EntityVelocity(x, y, z) to set the linear velocity. You can also use EntityAngularFactor to change the angular factor. GetEntityAttribute with #PB_Entity_AngularVelocityX, #PB_Entity_AngularVelocityY and #PB_Entity_AngularVelocityZ to read the angular velocity but there is no way to set it.
Thank you so much!