PB and Genesis3D engine

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Uf
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PB and Genesis3D engine

Post by Uf »

At first I don't understand why is your selection OGRE, because like as I see Genesis3D is much more better, and also suport BSP's and variety models. And like OGRE don't it support WORLD collidion, Model colidion and sprite collidion, and I think community is bigger then ogre's.


So what about turning on Genesis3D, and if it is "possible" about using both engines. ????
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Post by Num3 »

Well the selection of Ogre has to do with a few factors, it's free, it's growing, it's multiplatform Win/Linux and has Fred states it's good clean code...

BTW: Bsp sucks and it is copyrighted....
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Post by VPureBasic »

Hi Uf,

PureBasic can use any kind of 3D engines you want to use like Genesis3D, CrystalSpace or any commercial ones... you only have to call every functions you need by using LoadDLL! Fred wrote a library to call some OGRE functions and to make easier for everyone. It's not an integrated 3D library to PB.

Roger
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Post by Kale »

You may find this interesting:

viewtopic.php?t=4669
--Kale

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Uf
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Look this:

Post by Uf »

If anyone can tell me how can I make lib for PB, I will do it by myself. In fact convert C++ LIB file to PB library, or other way.
Fred
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Post by Fred »

Am I wrong or the Genesis3D license is 10 000 Us$ per title ?
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Post by Kale »

>Am I wrong or the Genesis3D license is 10 000 Us$ per title ?

No your not wrong 8O :

http://www.genesis3d.com/licensing.php
--Kale

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dmoc
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Post by dmoc »

Both of these are LGPL and more mature...

http://www.openscenegraph.org/
http://openrm.sourceforge.net/
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Post by Kale »

dmoc wrote:Both of these are LGPL and more mature...

http://www.openscenegraph.org/
http://openrm.sourceforge.net/
i disagree, and fully support Fred's decision on Ogre. :)
--Kale

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dmoc
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Post by dmoc »

Kale, good for you, ignorance is bliss they say :wink:
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Post by Kale »

dmoc wrote:Kale, good for you, ignorance is bliss they say :wink:
not at all, i have visited these sites to consider your comment and still consider OGRE to be more mature and more actively supported/developed. I think Fred is looking long term and OGRE is right for that, the 2 you pointed to seem to be more academic and not really for games....unless.... AHA! i now also see why you like them, they both use OpenGL! :wink:
--Kale

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Post by Fred »

:D
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Post by THCM »

Ogre is it! :D
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dmoc
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Post by dmoc »

"i now also see why you like them, they both use OpenGL!"

...and of course so does OGRE... except... not with PB... and then there's very little of ORGE actually implemented/accessible in/via PB. Did I read somewhere about some limit of 19 objects in total? So what use is OGRE to anyone? Talk about "acedemic". "Oh but wait for the next version of PB!" I hear someone cry. Oh why's that?... deadly silence followed by the inevitable :D Well ok... what about a list of bug fixes then? Deadly silence followed by the inevitable :D Well ok... what about doubles then? Deadly silence followed by the inevitable :D. "I have a bug!"... Deadly silence followed by the inevitable :D. "I disagree!"... Deadly silence followed by... forum ban.
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Re: Look this:

Post by tinman »

Uf wrote:If anyone can tell me how can I make lib for PB, I will do it by myself. In fact convert C++ LIB file to PB library, or other way.
If you have bought PureBasic then you will have the LibrarySDK directory which contains information and examples for writing your own libraries, and also tools for importing DLLs as libraries.

There are also lots of examples on the resources site
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