PB and Genesis3D engine
PB and Genesis3D engine
At first I don't understand why is your selection OGRE, because like as I see Genesis3D is much more better, and also suport BSP's and variety models. And like OGRE don't it support WORLD collidion, Model colidion and sprite collidion, and I think community is bigger then ogre's.
So what about turning on Genesis3D, and if it is "possible" about using both engines. ????
So what about turning on Genesis3D, and if it is "possible" about using both engines. ????
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Hi Uf,
PureBasic can use any kind of 3D engines you want to use like Genesis3D, CrystalSpace or any commercial ones... you only have to call every functions you need by using LoadDLL! Fred wrote a library to call some OGRE functions and to make easier for everyone. It's not an integrated 3D library to PB.
Roger
PureBasic can use any kind of 3D engines you want to use like Genesis3D, CrystalSpace or any commercial ones... you only have to call every functions you need by using LoadDLL! Fred wrote a library to call some OGRE functions and to make easier for everyone. It's not an integrated 3D library to PB.
Roger
Everything is possible with PureBASIC... All you're missing is imagination!
Look this:
If anyone can tell me how can I make lib for PB, I will do it by myself. In fact convert C++ LIB file to PB library, or other way.
>Am I wrong or the Genesis3D license is 10 000 Us$ per title ?
No your not wrong 8O :
http://www.genesis3d.com/licensing.php
No your not wrong 8O :
http://www.genesis3d.com/licensing.php
Both of these are LGPL and more mature...
http://www.openscenegraph.org/
http://openrm.sourceforge.net/
http://www.openscenegraph.org/
http://openrm.sourceforge.net/
i disagree, and fully support Fred's decision on Ogre.dmoc wrote:Both of these are LGPL and more mature...
http://www.openscenegraph.org/
http://openrm.sourceforge.net/

not at all, i have visited these sites to consider your comment and still consider OGRE to be more mature and more actively supported/developed. I think Fred is looking long term and OGRE is right for that, the 2 you pointed to seem to be more academic and not really for games....unless.... AHA! i now also see why you like them, they both use OpenGL!dmoc wrote:Kale, good for you, ignorance is bliss they say

"i now also see why you like them, they both use OpenGL!"
...and of course so does OGRE... except... not with PB... and then there's very little of ORGE actually implemented/accessible in/via PB. Did I read somewhere about some limit of 19 objects in total? So what use is OGRE to anyone? Talk about "acedemic". "Oh but wait for the next version of PB!" I hear someone cry. Oh why's that?... deadly silence followed by the inevitable
Well ok... what about a list of bug fixes then? Deadly silence followed by the inevitable
Well ok... what about doubles then? Deadly silence followed by the inevitable
. "I have a bug!"... Deadly silence followed by the inevitable
. "I disagree!"... Deadly silence followed by... forum ban.
...and of course so does OGRE... except... not with PB... and then there's very little of ORGE actually implemented/accessible in/via PB. Did I read somewhere about some limit of 19 objects in total? So what use is OGRE to anyone? Talk about "acedemic". "Oh but wait for the next version of PB!" I hear someone cry. Oh why's that?... deadly silence followed by the inevitable




- tinman
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Re: Look this:
If you have bought PureBasic then you will have the LibrarySDK directory which contains information and examples for writing your own libraries, and also tools for importing DLLs as libraries.Uf wrote:If anyone can tell me how can I make lib for PB, I will do it by myself. In fact convert C++ LIB file to PB library, or other way.
There are also lots of examples on the resources site
If you paint your butt blue and glue the hole shut you just themed your ass but lost the functionality.
(WinXPhSP3 PB5.20b14)
(WinXPhSP3 PB5.20b14)