RotateSkybox

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by THCM.

Hi!

To move the sky like in Quake or in real world it would be good to a have a RotateSkybox(x,y,z) and RotateSkyDome(x,y,z) command. Or is there another way to control both features?

Yours

The Human Code Machine / Masters' Design Group
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

The skydome should be already a Q3 like sky (moving), no ?

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by THCM.

Yes, you're right. The Skydome is moving, but i can't set the direction or speed of the movement.

What i need for my game is a very slow rotating SkyBox. I can rotate the camera to do it, but then all my objects also rotate. It might be possible to reposition all objects to negate the rotation of the camera, but in my opinion it's to complicated to do.

The Human Code Machine / Masters' Design Group
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

Ok, I will see what I can do.

Fred - AlphaSND
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