Yes, you have to use Index to create triangle.Alexi wrote:I would like to read the triangles of a mesh into a list to manipulate them. But it seems they aren't ordered to create triangles?
GetMeshData for a triangle list?
Re: GetMeshData for a triangle list?
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
