anyone able to speed this up? maybe fred?

any tips appreciated!
Code: Select all
; converted from bb code
; turn debugger off for performance..
#appWidth = 640
#appHeight= 480
Structure LONG
  l.l
EndStructure
Dim Palette.l(255)
Dim table.l(#appWidth, #appWidth)
; init
Procedure.l FP_Init()
  Shared *Screen.LONG, bufferadr.l, byte_pixel.b, byte_line.l
  StartDrawing(ScreenOutput())
  StopDrawing()
  bufferadr.l = DrawingBuffer()
  byte_pixel.b = Round( ( DrawingBufferPixelFormat() + 1)/2, 1)
  byte_line.l = DrawingBufferPitch()
  *Screen.LONG = bufferadr
  
  ProcedureReturn bufferadr
EndProcedure
Procedure SetupPalette()
  ; create a temporary image...
  CreateImage(0, #appWidth, #appHeight)
  ; ...to draw a nice colour-pattern onto it
  StartDrawing(ImageOutput())
    For i = 0 To 63
     LineXY(i,0,i,200, RGB(0, 0, i*4))
    Next
    For i = 0 To 127
     LineXY(i+64,0,i+64,200, RGB(0, (i/2)*4, 63*4))
    Next
    For i = 0 To 63
     LineXY(i+192,0,i+192,200,RGB(i*4, 63*4, 63*4))
    Next
  ; grab palette data
  For x = 0 To 255
   Palette(x) = Point(x,0)
  Next
  StopDrawing()
  ; clean-up
  FreeImage(0)
EndProcedure
Procedure PreCalc()
  For y = 0 To #appHeight
   For x = 0 To #appWidth
    If x = 0 And y = 0
     table(y,x) = 255
    Else
     table(y,x) = (9000000000 / (Sqr(x*x + y*y) * 250000))
    EndIf
   Next
  Next
EndProcedure
If InitSprite() = 0
  End
EndIf
OpenWindow(0, 0, 0, #appWidth, #appHeight, #PB_Window_SystemMenu | #PB_Window_ScreenCentered, "testing...")
OpenWindowedScreen(WindowID(), 0, 0, #appWidth, #appHeight, 0, 0 ,0)
If FP_Init() = 0 : End : EndIf
SetupPalette()
PreCalc()
Repeat
  If WindowEvent() = #PB_Event_CloseWindow
    quit.b = 1
  EndIf
  
  ; fps
  If GetTickCount_() => zeit + 1000 
    FrameSek = Frames 
    Frames = 0 
    zeit = GetTickCount_() 
  Else 
    Frames + 1 
  EndIf 
  FlipBuffers()
;  ClearScreen(0,0,0)
  x1.f = 60 * Cos (alfa.f)  + 30 * Sin (-alfa)  + #appWidth/2
  y1.f = 30 * Cos (-alfa*2) + 60 * Sin (alfa)   + #appHeight/2
  x2.f = 30 * Cos (alfa)    + 60 * Sin (alfa*2) + #appWidth/2
  y2.f = 60 * Cos (alfa)    + 30 * Sin (alfa)   + #appHeight/2
  x3.f = 45 * Cos (-alfa)   + 45 * Sin (alfa)   + #appWidth/2
  y3.f = 45 * Cos (alfa*2)  + 45 * Sin (-alfa)  + #appHeight/2
  x4.f = 75 * Cos (alfa)    + 15 * Sin (alfa*2) + #appWidth/2
  y4.f = 15 * Cos (-alfa)   + 75 * Sin (alfa*2) + #appHeight/2
  x5.f = 35 * Cos (alfa)    + 10 * Sin (alfa)   + #appWidth/2
  y5.f = 10 * Cos (alfa*2)  + 35 * Sin (-alfa)  + #appHeight/2
  x6.f = 40 * Cos (-alfa)   + 30 * Sin (alfa*2) + #appWidth/2
  y6.f = 40 * Cos (alfa)    + 10 * Sin (alfa)   + #appHeight/2
  alfa.f+0.05
  For y = 0 To #appHeight ;Step 2
    For x = 0 To #appWidth
        a1.l = Abs(y1-y)
        a2.l = Abs(x1-x)
        a3.l = Abs(y2-y)
        a4.l = Abs(x2-x)
        a5.l = Abs(y3-y)
        a6.l = Abs(x3-x)
        a7.l = Abs(y4-y)
        a8.l = Abs(x4-x)
        a9.l = Abs(y5-y)
       a10.l = Abs(x5-x)
       a11.l = Abs(y6-y)
       a12.l = Abs(x6-x)
      pixel.l = table(a1, a2) + table(a3, a4) + table(a5, a6) + table(a7,a8) + table(a9, a10) + table(a11, a12)
     
      If pixel>255
        pixel=255
      EndIf
      *Screen   = bufferadr + (x * byte_pixel) + (y * byte_line)
      *Screen\l = palette(pixel)
    Next
  Next
  ; display fps
  StartDrawing(ScreenOutput())
    FrontColor(255, 255, 255)
    DrawingMode(1)
    Locate(5,452)
    DrawText("FPS: "+Str(FrameSek))
  StopDrawing()
  
;  Sleep_(5)
Until quit = 1
End

