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GetW()
Posted: Sat Dec 28, 2013 2:13 am
by IdeasVacuum
I think the Help needs to explain what 'W' actually is. Anybody have a good diagram they could donate?
Re: GetW()
Posted: Sat Dec 28, 2013 3:08 am
by STARGÅTE
Quaternions and spatial rotation
w² = 1-x²-y²-z² to normalize the quaternion.
x,y,z are not the rotations of euler angles like RotateXXX() !!
Quaternions represent an orderless rotation in the 3d space (different from orderly Pitch,Yaw,Roll)