GetW()

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IdeasVacuum
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GetW()

Post by IdeasVacuum »

I think the Help needs to explain what 'W' actually is. Anybody have a good diagram they could donate?
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STARGÅTE
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Re: GetW()

Post by STARGÅTE »

Quaternions and spatial rotation

w² = 1-x²-y²-z² to normalize the quaternion.
x,y,z are not the rotations of euler angles like RotateXXX() !!
Quaternions represent an orderless rotation in the 3d space (different from orderly Pitch,Yaw,Roll)
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