Page 1 of 1

Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 12:47 am
by Poshu
Hey guys,
With some friends, we made an attempt to the Ludum Dare Jam competition.
I planned to use Game Maker studio, but half through the first day, I switched to Pure Basic cause I'm much more comfortable with it.
It was my very first completed game, and everything was harder than expected, but we did it!

Image
Rogue Rush is a fast paced, time limited Rogue-like. You've got to go deeper and deeper, find some new equipment, bash mobs and FIND MORE GOLD!

There is a Windows and a osX build, and I'll try to fix the few bugs that needs to be fixed for a linux one.
http://www.ludumdare.com/compo/ludum-da ... &uid=31786

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 7:32 pm
by Bananenfreak
Do you made this game with PB? All of it?

It´s wonderful, really great! Sell it on Steam :D

Greets,

Bananenfreak

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 7:48 pm
by IceSoft
Poshu wrote:, and I'll try to fix the few bugs that needs to be fixed for a linux one.
http://www.ludumdare.com/compo/ludum-da ... &uid=31786
Is linux not so stable as the other both OS are be?

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 8:20 pm
by Kuron
I am also curious to know what issues you ran into on the Linux side?

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 9:09 pm
by Poshu
Yup, all of it was done with PB in 59 hours.

The linux port had a few bugs (so did the windows one, the lead being osX), but what keeps me from releasing it is that I don't know how to make it cross-distribution.

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 9:24 pm
by Nituvious
Very nice game! My only complaint is when playing with a keyboard, Alt key opens the windows menu.

Are you going to continue developing it? Or perhaps opensource it?

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 17, 2013 10:30 pm
by Poshu
you can play with wasd to move and a, e and space as alternative keyboard inputs.

We are currently doing a post mortem and I will expend on it.

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Fri Dec 20, 2013 3:29 pm
by Poshu
By popular demand: we'll redo the game, and add everything that was scrapped during the Ludum Dare (and believe me: it's a lot... Every game designer tends to over design, especially for us newbies) with a smartphone port too.

Thanks for the (many, many, many) downloads, it feels amazing \o/

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Fri Dec 20, 2013 7:55 pm
by Poshu
We have published our post mortem, feel free to take a look.

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Mon Dec 23, 2013 8:40 am
by UUICEO
Even though the heal doesn't work I enjoyed playing. Great game, I hope you do the few bug fixes needed to make it 100%. I have an old dos game I could certainly let you take a look at the source code if your interested. It has a separate level editor that might help you out. But remember, the code was written in Quickbasic probably 15 years ago but I do think it could point you in the right direction for creating some sort of level editor if you want. Just PM me if you want the source code.

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Mon Dec 23, 2013 8:55 am
by Bananenfreak
On my PC heal flasks are working. Perhaps you should download this game one time more?

Re: Rogue Rush: our entry for the Ludum Dare

Posted: Tue Dec 24, 2013 1:34 am
by Poshu
The heal usually works, you are the very first one complaining about that °_°;
The code was dirty as hell anyway, I've rewritten it from scratch (to add the features that got cut off during the ludum dare).