Rogue Rush: our entry for the Ludum Dare

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Poshu
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Rogue Rush: our entry for the Ludum Dare

Post by Poshu »

Hey guys,
With some friends, we made an attempt to the Ludum Dare Jam competition.
I planned to use Game Maker studio, but half through the first day, I switched to Pure Basic cause I'm much more comfortable with it.
It was my very first completed game, and everything was harder than expected, but we did it!

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Rogue Rush is a fast paced, time limited Rogue-like. You've got to go deeper and deeper, find some new equipment, bash mobs and FIND MORE GOLD!

There is a Windows and a osX build, and I'll try to fix the few bugs that needs to be fixed for a linux one.
http://www.ludumdare.com/compo/ludum-da ... &uid=31786
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Bananenfreak
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Bananenfreak »

Do you made this game with PB? All of it?

It´s wonderful, really great! Sell it on Steam :D

Greets,

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IceSoft
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Re: Rogue Rush: our entry for the Ludum Dare

Post by IceSoft »

Poshu wrote:, and I'll try to fix the few bugs that needs to be fixed for a linux one.
http://www.ludumdare.com/compo/ludum-da ... &uid=31786
Is linux not so stable as the other both OS are be?
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Kuron
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Kuron »

I am also curious to know what issues you ran into on the Linux side?
Best wishes to the PB community. Thank you for the memories. ♥️
Poshu
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Poshu »

Yup, all of it was done with PB in 59 hours.

The linux port had a few bugs (so did the windows one, the lead being osX), but what keeps me from releasing it is that I don't know how to make it cross-distribution.
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Nituvious »

Very nice game! My only complaint is when playing with a keyboard, Alt key opens the windows menu.

Are you going to continue developing it? Or perhaps opensource it?
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Poshu
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Poshu »

you can play with wasd to move and a, e and space as alternative keyboard inputs.

We are currently doing a post mortem and I will expend on it.
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Poshu »

By popular demand: we'll redo the game, and add everything that was scrapped during the Ludum Dare (and believe me: it's a lot... Every game designer tends to over design, especially for us newbies) with a smartphone port too.

Thanks for the (many, many, many) downloads, it feels amazing \o/
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Poshu »

We have published our post mortem, feel free to take a look.
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Re: Rogue Rush: our entry for the Ludum Dare

Post by UUICEO »

Even though the heal doesn't work I enjoyed playing. Great game, I hope you do the few bug fixes needed to make it 100%. I have an old dos game I could certainly let you take a look at the source code if your interested. It has a separate level editor that might help you out. But remember, the code was written in Quickbasic probably 15 years ago but I do think it could point you in the right direction for creating some sort of level editor if you want. Just PM me if you want the source code.
Windows 7 Ultimate x64 / PureBasic 5.21 LTS / ProGUI Platinum / PureVision / http://www.linkedin.com/groups/PureBasi ... =&trk=tyah
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Bananenfreak »

On my PC heal flasks are working. Perhaps you should download this game one time more?
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Poshu
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Re: Rogue Rush: our entry for the Ludum Dare

Post by Poshu »

The heal usually works, you are the very first one complaining about that °_°;
The code was dirty as hell anyway, I've rewritten it from scratch (to add the features that got cut off during the ludum dare).
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