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Re: Mix Animations - Eat while walking

Posted: Mon Oct 07, 2013 2:18 pm
by Bananenfreak
Like in the PB-Examples, I would make a Walk- Base- and -top Animation and a eat - top - Animation (Feets are not necessary for eating anything :D).
So just set the walk - base - and the eat - top - Animation.
For more, read the Characters-Example.

There is also a possibility with the weight of your animations, but I don´t know whether this works really or not.

Please share your result :)

Re: Mix Animations - Eat while walking

Posted: Tue Oct 08, 2013 3:15 pm
by Bananenfreak
1. Sinbad is only one mesh! You can do this:

Code: Select all

CallAnimation()
To
CallAnimation() like Animation 30
RenderWorld()       ;Here all Animations were animated the same time!
Just read a Little bit our examples for this (entity bone and Animation) and the Documentation. It should give you many answers...

2.It´s possible. Just add for example the handbones to the arm-bed and this one to your upper arm. so, if you move the upper arm, whole arm is moving, rotating,... . If you move only one finger, only one finger moves. AttachEntityObject(). Attach Bones to Bones ^^