Mix Animations - Eat while walking

Everything related to 3D programming
User avatar
Bananenfreak
Enthusiast
Enthusiast
Posts: 519
Joined: Mon Apr 15, 2013 12:22 pm

Re: Mix Animations - Eat while walking

Post by Bananenfreak »

Like in the PB-Examples, I would make a Walk- Base- and -top Animation and a eat - top - Animation (Feets are not necessary for eating anything :D).
So just set the walk - base - and the eat - top - Animation.
For more, read the Characters-Example.

There is also a possibility with the weight of your animations, but I don´t know whether this works really or not.

Please share your result :)
Image
User avatar
Bananenfreak
Enthusiast
Enthusiast
Posts: 519
Joined: Mon Apr 15, 2013 12:22 pm

Re: Mix Animations - Eat while walking

Post by Bananenfreak »

1. Sinbad is only one mesh! You can do this:

Code: Select all

CallAnimation()
To
CallAnimation() like Animation 30
RenderWorld()       ;Here all Animations were animated the same time!
Just read a Little bit our examples for this (entity bone and Animation) and the Documentation. It should give you many answers...

2.It´s possible. Just add for example the handbones to the arm-bed and this one to your upper arm. so, if you move the upper arm, whole arm is moving, rotating,... . If you move only one finger, only one finger moves. AttachEntityObject(). Attach Bones to Bones ^^
Image
Post Reply