[Resolved] Point(x,y) with Start/Stop Drawing
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[Resolved] Point(x,y) with Start/Stop Drawing
Would it be possible to have iColour.i = Point(x,y) work without Start/Stop Drawing?
Last edited by IdeasVacuum on Wed Sep 11, 2013 3:04 am, edited 1 time in total.
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: Point(x,y) with Start/Stop Drawing
Which source should point use then?
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
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Re: Point(x,y) with Start/Stop Drawing
A previously defined Device Context, in a similar way to the API GetPixel() function
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: Point(x,y) with Start/Stop Drawing
in PB is Start/StopDrawing the "Device Context".
And if you want to read the pixel from the memory, you can use DrawingBuffer with PeekL().
And if you want to read the pixel from the memory, you can use DrawingBuffer with PeekL().
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
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- Always Here
- Posts: 6426
- Joined: Fri Oct 23, 2009 2:33 am
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Re: Point(x,y) with Start/Stop Drawing
I know, I was thinking at the time "3 lines instead of 1" but it's too insignificant. 

IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.