- #PB_Entity_NoSelfShadow - do not perform self-shadowing (sometimes there are just too many issues due to this)
#PB_Entity_DontReceiveShadow - do not receive any shadows at all (yet be able to cast them using #PB_Entity_CastShadow)
#PB_Entity_NoSelfShadow and #PB_Entity_DontReceiveShadow
#PB_Entity_NoSelfShadow and #PB_Entity_DontReceiveShadow
I propose the addition of the following flags for EntityRenderMode(#Entity, Mode):
Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)