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Adding a Batch Count to the 3D world

Posted: Thu Sep 05, 2013 8:03 pm
by Samuel
For a game or any 3D app it's nice to know how many batch counts are being used. I know Ogre already has this capability.
So, I think it would be a nice feature for debugging purposes and making sure your batch counts are still reasonable.

Re: Adding a Batch Count to the 3D world

Posted: Thu Sep 05, 2013 8:07 pm
by PMV
http://www.ogre3d.org/docs/api/html/cla ... 059a1c2155

And btw. even not that interesting as the
TriangleCount and BatchCount, but for completness
as it shouldn't be to much work, maybe all statistic-
functions of that class, too? :D

MFG PMV