For a game or any 3D app it's nice to know how many batch counts are being used. I know Ogre already has this capability.
So, I think it would be a nice feature for debugging purposes and making sure your batch counts are still reasonable.
Adding a Batch Count to the 3D world
Re: Adding a Batch Count to the 3D world
http://www.ogre3d.org/docs/api/html/cla ... 059a1c2155
And btw. even not that interesting as the
TriangleCount and BatchCount, but for completness
as it shouldn't be to much work, maybe all statistic-
functions of that class, too?
MFG PMV
And btw. even not that interesting as the
TriangleCount and BatchCount, but for completness
as it shouldn't be to much work, maybe all statistic-
functions of that class, too?

MFG PMV